Oh come on, we should stop that.
We all know Silent_Buddha got hugely surprised today, there's no need to emphasize it anymore.
I'm probably going to skip this first generation of Shield, since a lack of OpenCL/OpenGL ES 3.0 support may render it useless for mobile games rather early and I'm already planning on being an early adopter of PS4 or Durango.
Wishlist for Shield 2 is same form-factor, larger screen since that bezel is kinda huge for today's standards (it looks like 5.5" would be perfectly doable) and 1080p.
Tegra 4 is one beautiful SoC from what I've seen, but why does the casing of that thing have to be so fucken ugly? It's the worst-looking piece of crap of a gaming device I've seen since well before the original, phat version of Nintendo DS. That one at least had a few redeeming features in that it vaguely resembled the dual-screen Game&Watch units from my childhood, but the shield is just god-awful all around. And it looks friggin huge too; thick as well, since it's a clamshell device...
http://seekingalpha.com/article/145...munications-conference-transcript?part=singleI also mentioned a SHIELD device this is Tegra 4, this is now being preordered and an availability of this device is in August.
That is the full sentence. It is awkwardly stated, but I believe he was talking about the Slatebook here.So last week I think you saw – I mentioned it already, the announcement of the HP SlateBook, I also mentioned a SHIELD device this is Tegra 4, this is now being preordered and an availability of this device is in August.
So look for that, I mentioned SHIELD pre-orders started this week and they’re on the store shelves in June.
So production we’re ramping for production, and in June they show up on the shelf
My son is playing Mario on the original ds as I write this. If shield is as durable and rugged as the original ds I don't care at all. Portable gaming devices should be build to last. I am on my second psp :-\
Continue reading the article...
That is the full sentence. It is awkwardly stated, but I believe he was talking about the Slatebook here.
To say that Shield has come a long way is to put it lightly. The early hardware was very prototype-y, with a D-Pad that was mushy, triggers that didn’t feel right, analog sticks that weren’t tuned yet, and buttons that didn’t feel communicative enough. Even at Google I/O, NVIDIA was showing off Shield with hardware that wasn’t quite final yet, with a mushy D-Pad and analog sticks that still didn’t feel quite right to me.
The final Shield is much, much better.
It still looks god-fucking awful though
What’s really different to me about Shield versus holding any of the other controllers (PS3, Xbox 360 Wired or Wireless) is how I can rest the whole console in basically both palms. The topology of the underside essentially rests on a shelf formed by your fingers. It’s hard to describe, but I’m reminded of my favorite Xbox 360 controller by Scuff gaming with the underside buttons which make you put your hands that way.
http://www.anandtech.com/show/7060/hands-on-with-the-final-nvidia-shield-hardware
and I wouldn't touch one if Jen-Hsun paid me real money to do it.
First language, do you talk to your mother that way?
...
So you believe the X-Box 360 controller is g-f awful.
Since you won't ever touch one there is no need for you to continuing posting here in this thread. What would be the point.