If the specs in the GPU-Z are real then I agree they are definitely consistent with GK106.Those specs are awfully similar to GK106.. I dont think this SKU has a Maxwell chip.
And I've heard elsewhere that there are two card coming not one... The Maxwell might still be a different SKU than GTX750Ti,,,
This is definitely the 750Ti, definitely Maxwell too, other benches will show that is has the integrated CPU (compute performance in certain apps goes way up, texture compression helps 128b bus at high res in certain games, etc.)
That's all possible, but your quote mentioned the CPU cores are doing it .Maxwell probably has some new lossless compression hardware that is much more efficient than previous gen GPUs. [..]
And I've heard elsewhere that there are two card coming not one... The Maxwell might still be a different SKU than GTX750Ti,,,
Perhaps both cards are Maxwell? From Sweclockers: "Geforce GTX 750 Ti is joined by the GTX 750 - requires no additional power supply" (original).It might be that there are two cards called "750 Ti," one of them with a Maxwell chip and one with a Kepler chip, the latter may be an OEM part.
If the translation and the GPU-Z specs linked earlier are correct then that would imply at least 28 SP GFLOPS/W theoretical peak for the 750 Ti. Any upcoming mobile variants could be quite awesome.(Google Translate) said:Both newcomers are said to be equipped with 2GB of GDDR5 memory and does not require any external power supply. This means that these can get by with only the connection to PCI Express, providing a maximum power output of 75 W. Despite this, the Maxwell-based graphics cards perform about 25 percent better than its predecessors.
I doubt they taped-out that long ago.
Nope. Developers usually don't get CPUs that far ahead let alone GPUs.
At ATI the average time from tape out to production was ~7 months. Fabs take longer now, but if a GPU takes a year from tape out to being on the shelf you've screwed up and had too many bugs. At least for desktop parts. Mobile parts take longer than desktop parts to begin selling to end users.
g80 was from fab early june 2006. released to the public early november. don't remember tapeout date, but fab time was much shorter back then, around 1 month.Maybe G80 was a special case but I remember some having them something like a year before 8800GTX launched.
So just what is the 16 Denver cores toting Maxwell beast capable of? My source told me one number, 1 Million draw calls in DirectX 11 and OpenGL 4.4. Just for reference, AMD claims that their upcoming low-level API Mantle will be able to issue up to 150,000 draw calls. Presumably NVIDIA's new hardware beast will be able to obliterate AMD's Mantle API, and this with no code changes required by game developers as it will all be done in hardware.
You ask yourself what game developer would need so many draw calls? This is the maximum number of draw calls that the 16 Denver cores enable, but they can be used for much more. NVIDIA is working on integrating the Denver CPU cores into their GameWorks code library that game developers can integrate freely into their games. They are porting the library to OpenGL and SteamOS.
Presumably NVIDIA's new hardware beast will be able to obliterate AMD's Mantle API, and this with no code changes required by game developers as it will all be done in hardware.
NVIDIA is working on integrating the Denver CPU cores into their GameWorks code library that game developers can integrate freely into their games.
It only took 2 sentences and a rhetorical question before he contradicted himself, that is, if you believe his "source."
He/she also have moles:
..."I've learned from a friendly mole at Microsoft that they've silently gave the go ahead for AMD to release their low-level GPU access API Mantle for their Graphics Core Next (GCN) GPU architecture for PC... "
http://www.onlivespot.com/search?up...-max=2014-01-01T00:00:00-08:00&max-results=34
Are we talking about delusional now?
Denver is the CPU, but maxwell generation of GPU it will be used as controller.
Seems that would probably in maxwell-generation on the GPU side small OS of its own work, and thereby resolve the draw call.
Change of use of an existing game is not required.
It will be able to effectively maxwell generation new features gameworks library a new development.