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I found this in the UE5 ray tracing slides. The consoles seems to have some APIs to fine control the ray tracing but not sure.Does anyone know if the XBox GDK exposes the AMD BVH stuff for xbox consoles?
It seems like it could be a perf win for the xbox series consoles at least?
and thus I would expect there to be a Unreal branch that contains AMD BVH handling optimizations?