A game developer who uses Mantle has the option to also use DX11. Similarly, a game developer who uses GW has the option to use a different library tailored AMD. It's the same thing. Whether or not GW sits on top of DX11 is wholly irrelevant.
If GW contains a bunch of highly specialized code for effects that are non-trivial, packaged into easy to use libraries. That means tens or hundreds of man years of investment.
You expect them to just allow developers to hand this over to their only competitor? Not just the API calls, but the actual implementation? Really?
There is almost no differentiation in hardware. In a double blind test, none of us would know the difference between a 780 and a 290. That's not going to change. Companies need something else to make developers and customers chose one or the other. Mantle is one way, GW is just another.
If GW contains a bunch of highly specialized code for effects that are non-trivial, packaged into easy to use libraries. That means tens or hundreds of man years of investment.
You expect them to just allow developers to hand this over to their only competitor? Not just the API calls, but the actual implementation? Really?
There is almost no differentiation in hardware. In a double blind test, none of us would know the difference between a 780 and a 290. That's not going to change. Companies need something else to make developers and customers chose one or the other. Mantle is one way, GW is just another.