DavidGraham
Veteran
We'll be posting screenshot comparisons in due course, but myself and colleagues John Linneman and Alex Battaglia are agreed that in the Final Fantasy 15 demo at least, DLSS is not only providing these big improvements to performance, but it's delivering more detail and fewer artefacts than the game's standard TAA. It's not quite so clear-cut with Epic's Infiltrator demo - UE4 features one of the best temporal anti-aliasing solutions around - but the fact that it's so competitive is testament to DLSS's quality.
Once the GTX 2070 is released it is quite possible performance will exceed the 1080 Ti with DLSS enabled.DLSS performance:
So DLSS is essentially rendering at a lower resolution then using the tensor units to "imagine" a native res image based on a model trained offline at Nvidia? If it really works as well as reviewers claim, this is a killer use of die area.
Yeah, someone ran it on the 1080Ti and 2080Ti: The 2080Ti was 6 to 7 times faster with 1440p DLSS.Even GTX 1080 can run this raytracing demo, wonder how they managed that and if the GTX uses TXAA or DLSS ( computing neural networks is not exclusive to RTX)
(We know RTX is much faster at raytracing, I'm interested in the card/ technology, but plan waiting for a 7 nm card, as I expect a much higher performance delta in rasterization/raytraycing due to a huge expected increase in nr of transistors)Yeah, someone ran it on the 1080Ti and 2080Ti: The 2080Ti was 6 to 7 times faster with 1440p DLSS.
https://vimeo.com/290465222
Also here:
https://pclab.pl/art78828-20.html
So, is DLSS double-confirmed to be rendering at lower than selcted resolution? Did someone test it with DLSS vs. noAA and still got better results?
It has to be, how else would you get a 50% boost over native :/This review has a bunch of image comparisons between DLSS and TAA. At least from the second set of images (the boot one), the textures on the ground looks to be lower resolution in DLSS than in TAA. So it could be rendered at a lower resolution.
Yeah, someone ran it on the 1080Ti and 2080Ti: The 2080Ti was 6 to 7 times faster with 1440p DLSS.
https://vimeo.com/290465222
Also here:
https://pclab.pl/art78828-20.html
Yes, and they must have hacked the driver. For at least the 411.63 WHQL does not support DXR on things not Turing or Volta. But mabe review drivers were different.Kinda disappointing that DLSS is included in the ray-tracing comparison.
It looks good in many places, but terrible in others. And the fact that it completely loses DoF-effect in the very beginning begs the question how many of the spots where it has "more definition" etc is due same effect - artists intentions getting lost in translation(upscaling)I think DLSS looks pretty good in that video. It definitely looks sharper at 4:52 where he's driving a stake into the rock. The rope has much more definition with DLSS.