DegustatoR
Legend
Maybe UQ is DLSS 2X 8)
Looks good to me, don't forget, we are talking about huge DPI displays for this mode.Ultra performance mode kind of sucks. It’s neat that it works at all but kind of a novelty.
it's insane it works at all lolUltra performance mode kind of sucks. It’s neat that it works at all but kind of a novelty.
There used to be one title which fitted that description: Control, now it works with DLSS 2. So no there is none right now.It's even harder to ascertain which titles are actually using the tensor cores, as there were some DLSS implementations that didn't use ML inference at all, it was just a post-processing filtering based on machine learning.
it's insane it works at all lol
F1 2020 and Minecraft RTX too, upcoming titles - Cyberpunk 2077, Watch Dogs: Legion, Call of Duty Black Ops: Cold War
So there are more than 12 games till the end of the year or a game per month.
Yeah I'm wondering that as well, I wasn't expecting it to look native 8k but that's surprisingly poor.I honestly think that the DLSS 2.0 8k Ultraperformance in Control is bugged in some way. The same mode in Death Stranding looks much better. I was certainly expecting much better than what was shown with Control. I certainly expect that DLSS will iimprove with time, though I am not sure how much can be gained without throwing more compute at it. I train a lot of segmentation DL models for work, so this is a lot of fun to follow.
Yeah I'm wondering that as well, I wasn't expecting it to look native 8k but that's surprisingly poor.
Edit: Bear in mind Control is using RTX, so the native res affects how many rays are being cast as Alex mentioned, that could also be the reason. Unfortunately using RTX is exactly where you want to use DLSS.
I kind of wonder why they settled on a 9x resolution scale when performance mode was only 4x. Maybe something like 6x or 7x would have had better results.
Because it's likely the only reasonable way to hit that all important 8K number from a low enough base resolution to where DLSS is still effective enough to be marketable.I kind of wonder why they settled on a 9x resolution scale when performance mode was only 4x. Maybe something like 6x or 7x would have had better results.
2x2 then 3x3.
How would you do the other scaling, 2x3 or 3x2? I wouldn't think they'd want to go for fractional upscaling.
Because it's likely the only reasonable way to hit that all important 8K number from a low enough base resolution to where DLSS is still effective enough to be marketable.
Aren't the quality and balanced modes fractional upscaling?