Flappy Pannus
Veteran
I just tried Detroit Become Human on my 2080Ti, max settings, native 4K, and I can't stand the amount of blur on the image, it's so disgustingly blurry to the point it becomes unbearable sometimes, which reminded me that so many games have terrible TAA implementations indeed, and how gamers had to tolerate them without a solution in sight, these games beg for a DLSS2 or a DLAA implementation. I don't remember encounturing that much blur in any DLSS2 title, even on DLSS Performance.
Rise of the Tomb Raider is the outlier with DLSS in that regard, it's very blurry but it's coming from a game without TAA to begin with. Still better than the native SMSA/FXAA.
When DLSS has an issue though it's not due to 'blurriness', if that was the only result from using lower quality DLSS that frankly would be ideal. It's the artifacting, and to a far lesser extent with more recent versions, the ghosting.
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