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Baldur's Gate patch released today includes DLSS 2.3.
October 14, 2021
October 14, 2021
Deathloop adds DLSS support with Update 1
Seem to be the first implementation of v2.3.0.0 as well.
I remember injecting SMAA with Reshade because game's own implementation was rather poor, so you're likely right.
is this game out of early access yet?Baldur's Gate patch released today includes DLSS 2.3.
October 14, 2021
No, still in early access with the latest patch. Patch 6 brings some significant additions.is this game out of early access yet?
I can understand why many sites and techtubers etc would continue comparing DLSS and FSR. What I don't understand is why it is still compared here. It was understood well before FSR was released that they're different technologies, with DLSS being obviously significantly superior end results due to the AI trained reconstruction techniques that have been refined over the last few years, vs a relatively simple (compared to DLSS) upscaling.Deathloop dlss \ fsr
t was understood well before FSR was released that they're different technologies, with DLSS being obviously significantly superior
I think it's more some AMD hardhats here refuse to acknowledge that the two are different, or that DLSS offers a superior visual result. Not sure but FSR's pedigree might also fan the flames, as well as DLSS not being open source.I can understand why many sites and techtubers etc would continue comparing DLSS and FSR. What I don't understand is why it is still compared here. It was understood well before FSR was released that they're different technologies, with DLSS being obviously significantly superior end results due to the AI trained reconstruction techniques that have been refined over the last few years, vs a relatively simple (compared to DLSS) upscaling.
They do the same thing and aim at the same result. The fact that the technologies are different doesn't mean anything, and doesn't stop AMD from blocking games they sponsor from getting DLSS.I can understand why many sites and techtubers etc would continue comparing DLSS and FSR. What I don't understand is why it is still compared here. It was understood well before FSR was released that they're different technologies, with DLSS being obviously significantly superior end results due to the AI trained reconstruction techniques that have been refined over the last few years, vs a relatively simple (compared to DLSS) upscaling.
Judging from their quality comparison shot on page 3, DLSS Quality in 4K shows it's reconstructive strength in the chain link fence in the background. But at the same time it introduces quite a bit of oversharpening (tracks, grates, shrubs).
Probably the best DLSS vs FSR comparison right now, because DLSS as well as FSR are both correctly implemented in this one.
Temporal based upscaling will produce essentially a native image if it's completely static even if the actual rendering res is very low.That FSR Balanced vs DLSS Performance comparison is crazy.
I wish this were true, but unfortunately it is not. Even with no motion whatsoever, camera jitter alone can make undersampled regions of the image sparkle like crazy and it is not a given to be able to correctly reconstruct them, even if nothing else changes.Temporal based upscaling will produce essentially a native image if it's completely static even if the actual rendering res is very low.
DLSS certainly doesn't have any troubles with reconstructing undersampled wires, fences and other subpixel stuff at the very least with medium speed motion when motion vectors are present, to my surprise it always does a better job at fast moving trees branches in comparison with native TAA and that is already insane.Even with no motion whatsoever, camera jitter alone can make undersampled regions of the image sparkle like crazy and it is not a given to be able to correctly reconstruct them, even if nothing else changes.