Thanks! I'm not a huge fan of sharpening and so I'm actually digging this super-clean antialiased look. It doesn't *seem* to be missing any actual detail but I didn't look too closely. How well does it hold up in motion?I compared DLSS on vs off in Rise of the Tomb Raider, it cleans up jaggies much more than default SMAA, but is much softer. Probably reccomended to apply some sharpening with ReShade etc.
https://screenshotcomparison.com/comparison/18228
Looks great in motion, no pixel crawl or ghosting what I could see.Thanks! I'm not a huge fan of sharpening and so I'm actually digging this super-clean antialiased look. It doesn't *seem* to be missing any actual detail but I didn't look too closely. How well does it hold up in motion?
Holds up fine but it definitely is not a properly implemented DLSS.Thanks! I'm not a huge fan of sharpening and so I'm actually digging this super-clean antialiased look. It doesn't *seem* to be missing any actual detail but I didn't look too closely. How well does it hold up in motion?
Maybe because the game doesn't use any temporal anti-aliasing, so without DLSS it has that very sharp and "raw" looking pixels.Holds up fine but it definitely is not a properly implemented DLSS.
Seems like they've just slapped DLSS on top of ordinary low res output without doing any temporal frame jittering?
Well yeah ROTTR was always going to be a bad case cause it has what is essentially very close to a non-AAed image as the base for comparisons.Maybe because the game doesn't use any temporal anti-aliasing, so without DLSS it has that very sharp and "raw" looking pixels.
Another comparison with CAS sharpening added, with sharpening I prefer DLSS image.
https://imgsli.com/Nzc1NzE
Maybe because the game doesn't use any temporal anti-aliasing, so without DLSS it has that very sharp and "raw" looking pixels.
Deathloop in-game options contain a DLSS sharpening slider. Wonder if this is something planned for future DLSS implementations?Holds up fine but it definitely is not a properly implemented DLSS.
Seems like they've just slapped DLSS on top of ordinary low res output without doing any temporal frame jittering?
Sharpening helps but it's still far from how DLSS should look like: https://imgsli.com/Nzc1Njg/1/2
You sure about this one? Can't see it anywhere in DL options. The game also disables its own sharpening options if you enable DLSS.Deathloop in-game options contain a DLSS sharpening slider.
Ability to provide users with tweaking DLSS sharpness option has been added in v2.2 AFAIR.Wonder if this is something planned for future DLSS implementations?
My bad, wrong game. I noticed it in F.I.S.T when going over the settings in video timestamped below.You sure about this one? Can't see it anywhere in DL options. The game also disables its own sharpening options if you enable DLSS.
Lol it's like they're afraid to actually expose all options DLSS has or something.My bad, wrong game. I noticed it in F.I.S.T when going over the settings in video timestamped below.
SOTTR patch seem to be available, ROTTR one was pulled.DLSS patches for Tomb Raider games were pulled from Steam because they had some issues, not necessarily related to DLSS though.
Looks cool, interesting how many games are returning to a dino theme.DLSS & RT support - UE5