NPD Nov. You know you want it!

This is a sales thread, we don't care about mindsets and mods and such. Crysis fails to make money on the PC - no more Crysis on the PC. COD4, Halo3 make insane amounts of money on consoles - Orange box on consoles. Coming soon - Crysis on consoles.
 
i find it very strange that multiplatform titles are selling better than PS exclusives. you would think it would be the other way around. a lot of PS3 owners own 360's as well, so they usually opt for the 360 version.

One of my collegues has both consoles, and he's bought COD4 for the PS3. Splinter Cell Double Agent too. I'll ask about the rest of his games if you're interested.
 
Does anyone think the hype over Crysis's outrageous specs needed to run the game scared away some potential buyers? I honestly expected to be able to do very high with two 8800Ultra SLI at 1900 x1200, but turns out I was wrong.

Looks like Guitar Heroes Wii still has quite a bit of life left in it. I bet the makers of Rock Band are kicking themselves right now for not making a Wii version.

PS3 sales are good, but it was also outsold by the PS2. I honestly don't know how I should feel about this.
 
Then under that logic they should have abandoned Nintendo and MS a very long time ago and leave them to die

They did. Not sure what you recall but there wasn't shit on the Gamecube. Hell, you're still not even seeing many quality titles on the hottest selling platform in the world from third parties. The Xbox late in its life and early even didn't get much of anything and was likely only attracted by other incentives. So I'm not so sure what your point was.

Laa-Yosh there are still other reasons besides money why you won't see Crysis on consoles. You'll see its name on consoles, but not Crysis.
 
Talking about exclusives only there. There seems to be extremely little point to develop a exclusive for the PS3.

But exclusives are what the PS3 needs for its hardware advantage to shine. If you start from a PC/360-centric codebase, and have to fit your assets on DVD-9 anyway, the PS3 is a weirder, slightly slower, more annoying 360. And with software numbers like this, there's little incentive for developers to do the painful transition to having PS3 as a lead platform. There's still a small chance that Europe will turn things around, but with most of the game development happening in NA, it's getting more unlikely by the day.


Skrying said:
PC gaming is also a bit unique, as you'll notice that it is often times extremely hard for a gamer to "switch" games. You come attached to the community, the mod scene for a game, or your clan/guild.

I think you are talking about a tiny uber-hardcore slice of the market - consistent in size with the UT3/Crysis numbers above. The PC market is like you describe it, because it is hardcore. And somebody defined hardcore as "those guys who even if every one of them buys ten copies of your game, you will still go bankrupt".

It didn't use to be this way. The first RTS title I worked on happened to ship smack between Warcraft III and Age of Mythology, which shipped several months apart, in almost exactly the same genre, and still both went to sell extremely well.

There are at least two more "PC markets" outside of the scope of this discussion - the WoW market and the Bejewelled market; me and you with your talk of clans and mods, are talking about the old mainstream PC market.
 
i find it very strange that multiplatform titles are selling better than PS exclusives. you would think it would be the other way around. a lot of PS3 owners own 360's as well, so they usually opt for the 360 version. a lot of 'PS360' owners say they own the PS3 for their exclusives but the numbers don't really show this.

anyway, i don't think Uncharted did as bad as RobertR1 made it sound... the 360 has roughly 3.3x the user base than the PS3 in the North America, and Uncharted and Mass Effect were released on the same day and ME sold roughly 4x as many as Uncharted.

In terms of ratio of sales that seems ok and all (not selling tons worse than ME relative to install base), but the problem is for the developer, how do you justify a massive investment for an exclusive title and then send it out to die? I've no doubt the break even point on this is somewhere over 500k sales and that seems in jeopardy at this point.
 
Wii: we knew it was going to dominate. Still supply constrained. F'in amazing
Amazing indeed. MS can't feel too bad, because there was just no way in hell that they could target this audience. An identical MS product with identical marketing wouldn't sell half as well even if the Wii was never released.

Sony could have tapped this market with the PS2. They must be kicking themselves at this missed opportunity.
360: Good numbers. I expected about 800k but 770 is good.
The pattern is holding yet again. Nov. doubles Oct. MS should be happy that they're only 22% behind Wii.
PS3: I thought 550-600k due to the price cut and a better marketing effort. Fair numbers
I was also thinking that. Lots of PS3 ads and very few 360 ads. The PS3 has generally been around half the 360 sales, but during the last price cut it almost matched the 360 for a month. Didn't happen this time.

Dec. will be interesting, because the price cut may have boosted Nov. enough that we won't see a doubling here. Or not. Could be anything from 500K to 1M.

Software:
If you want to sell a game, PUT IT ON THE 360! Lesson learned, right devs!?
Indeed. With the way AC was marketed as a PS3 game in TV ads, I expected much closer sales.

Here comes the "it'll have great legs!!!" train. That's pitiful.

If you want your game to be sent out to die, make it a PS3 exclusive.
To be fair, Uncharted hasn't been out that long. I think it'll hit 1M early next year.

I wonder how fast GT5 is going to sell next year. IMO that's the bigget ace in Sony's pocket by far. MGS4 and KZ2 won't come close to GT5 in sales.
 
Laa-Yosh there are still other reasons besides money why you won't see Crysis on consoles. You'll see its name on consoles, but not Crysis.

Seriously, who the hell cares about that? The only important thing about Crysis is its graphics, it's not the most innovative or polished title gameplay wise. The engine and the assets will make their way onto consoles, and any future PC releases will be developed with console constraints in mind...
 
They did. Not sure what you recall but there wasn't shit on the Gamecube. Hell, you're still not even seeing many quality titles on the hottest selling platform in the world from third parties. The Xbox late in its life and early even didn't get much of anything and was likely only attracted by other incentives. So I'm not so sure what your point was.

Laa-Yosh there are still other reasons besides money why you won't see Crysis on consoles. You'll see its name on consoles, but not Crysis.

N64 got many exclusives and multiplayer games giving enough to Nintendo to continue with the GC. XBOX was getting many exclusives and devs continued releasing multiplatform games on it, in the same manner they continue releasing games on the PS3 today.
 
:) Don't understand why people worry so much about the PS3 game sales. Looks ok to me if the user base ratio is similar (Remember PS3 has a small but still significant enough "BR movie only" user base).

As for exclusive PS3 vs cross platform games sales, I think it's more related to the theme and kind of games. It seems that most people don't care who made them as long as they like the game attributes (e.g., Assassin's Creed).

Did R&C sold 65.5K compared to 70K during first week ? Would be interesting to see how long it can sustain at that rate.

I hope all three vendors attract different audience (with some overlaps). So their selection will be more and more different. The other interesting profile is actually the downloadable games.

From the numbers, things are looking great for the entire industry. In fact, I have 2 non-gamer friends buying PS3 this week (1 for MotorStorm, and 1 for PS Eye + Blu-ray). I certainly didn't expect them to make the move this soon.
 
Sony could have tapped this market with the PS2. They must be kicking themselves at this missed opportunity.

I think Sony actually had that market with the PS2. Most of the Wiis are replacing those old Playstations IMHO. Even the most successful mainstream games, GTA3 and GT4, haven't reached more then 10% of the user base, so a lot of people had to be buying casual stuff for that console as well.
 
But exclusives are what the PS3 needs for its hardware advantage to shine. If you start from a PC/360-centric codebase, and have to fit your assets on DVD-9 anyway, the PS3 is a weirder, slightly slower, more annoying 360. And with software numbers like this, there's little incentive for developers to do the painful transition to having PS3 as a lead platform. There's still a small chance that Europe will turn things around, but with most of the game development happening in NA, it's getting more unlikely by the day.

Well yes. I'm just saying from a sales prespective. There are advantages to be had, but it just seems that exclusives that have been declared as the savior of the PS3 keep falling flat on their face. Something has got to give. Maybe Europe will carry it long enough, we'll see.

I think you are talking about a tiny uber-hardcore slice of the market - consistent in size with the UT3/Crysis numbers above. The PC market is like you describe it, because it is hardcore. And somebody defined hardcore as "those guys who even if every one of them buys ten copies of your game, you will still go bankrupt".

It didn't use to be this way. The first RTS title I worked on happened to ship smack between Warcraft III and Age of Mythology, which shipped several months apart, in almost exactly the same genre, and still both went to sell extremely well.

There are at least two more "PC markets" outside of the scope of this discussion - the WoW market and the Bejewelled market; me and you with your talk of clans and mods, are talking about the old mainstream PC market.

Yes, the PC market is very hardcore. I'm kind of excluding WoW here (though it has its own inner hardcore group who's demands are wildly different than its main player base) in my train of thought. Some of us like it in this hardcore land and would give it up for nothing.
 
:) Don't understand why people worry so much about the PS3 game sales. Looks ok to me if the user base ratio is similar (Remember PS3 has a small but still significant enough "BR movie only" user base).

I agree. I mean, if say, for example, there's only 1 million PS3 owners, you can't expect a game to sell 1.6 million in sales. The software for the PS3 right now is doing well enough in ratio with it's installed user base.
 
In fact, I have 2 non-gamer friends buying PS3 this week (1 for MotorStorm, and 1 for PS Eye + Blu-ray). I certainly didn't expect them to make the move this soon.

Why the bleep would somebody buy a PS3 for *PS Eye*? To stare at himself on the TV screen? I can understand "Singstar + PS Eye" or something like that, but PS Eye by itself?
 
Seriously, who the hell cares about that? The only important thing about Crysis is its graphics, it's not the most innovative or polished title gameplay wise. The engine and the assets will make their way onto consoles, and any future PC releases will be developed with console constraints in mind...

Graphics? No, the most important part of Crysis is its physics actually on the shock and awe scale. Though that requires playing it. I'm talking about a game here, you're talking about a brand name apparently. So please mark it up like a brand and not talk about it like a game, because you don't care about it as a game and only as a brand for this discussion.
 
I get the feeling the PS3 is settling in to my demographic (professionals with nearly no gaming time per week who like the blu-ray thing), the 360 simply dominates hard core gamers and the Wii is what parents buy for their kids/family time.

Pretty much describes the sales fractions IMHO.
 
I wonder how fast GT5 is going to sell next year. IMO that's the bigget ace in Sony's pocket by far. MGS4 and KZ2 won't come close to GT5 in sales.

I expect MGS4 to be pushed back to fall 08. Going up against GTA4 in the spring might not be the best of ideas.
 
I agree. I mean, if say, for example, there's only 1 million PS3 owners, you can't expect a game to sell 1.6 million in sales. The software for the PS3 right now is doing well enough in ratio with it's installed user base.

While everyone agrees in principal, when your deciding what to spend on your game and what platforms to support, you only care about projected sales dollars not about sales dollars relative to userbase.

I think the problem with PS3 has been that Software hasn't really driven the hardware sales, I think part of that is Sony's choice going with new frachises and I think GT5 and FF13 will change that.

Personally I'd like to play uncharted, but I won't buy a PS3 to play it, I will buy one to play GT5 and FF13.
 
BR movies aren't selling that well, AFAIK they still haven't reached a 1:1 attach ratio with the PS3...
 
more software numbers from SonyCowboy:

[360 Assassin's Creed] 1.12 million
[360 Halo 3] 387K
[360 Mass Effect] 473K
[360 Rock Band] 296K
[PS3 Assassin's Creed] 377K
[PS3 Rock Band] 70k
[PS3 Uncharted] 117K
[WII Super Mario Galaxy] 1.12 million
[WII Resident Evil: Umbrella] 120.7K
[360 Call of Duty 4] 1.57 million
[NDS FFXII: Revenant Wings] 48.6K
[NDS Zelda: Phantom Hourglass] 226.5K
[PS3 Call of Duty 4] 444K
[360 Guitar Hero III] 367.2K
[PS2 Guitar Hero III] 967K
[WII Guitar Hero III] 426K
[WII Mario & Sonic Olympics] 328.3K
 
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