Still a far cry from having a complete new game with a much longer campaign with brand new multiplayer modes though.
Apparently still more interesting then any other exclusive game on the PS3. But let's not get into this any further...
Still a far cry from having a complete new game with a much longer campaign with brand new multiplayer modes though.
Thanks
Apparently still more interesting then any other exclusive game on the PS3. But let's not get into this any further...
You really can't compare because it's not on PS3 so we won't know how well it would have sold. But I agree that this is not a game comparison thread (before Shifty beats me to it) and I personally don't go into arguments with Republican Space Rangers.Apparently still more interesting then any other exclusive game on the PS3. But let's not get into this any further...
That's not the point. It's not whether games are coming out. This year was pretty good for games, it didn't do much for sales. None of the titles you mention except maybe for Epic Mickey (which to me is a huge unknown) is that huge, there's no reason to assume they'll push hardware significantly. Sure, all of the main franchises will do well (maybe Metroid not so much), but Zelda and SMG aren't even remotely as successful as NSMBW or MKW.
Who's talking about dying? There's no dichotomy here, there's more gradations than 'making money' and 'dying'.
They didn't, in more ways than one. One assumes that after Holiday 2007 and early 2008 they didn't think that in 2009 their sales would be slumping. Expectations work both ways.
I'm still not understanding what is risky about Nintendo's strategy. I listed a good number of titles coming out, and Super Mario Galaxy was a huge game.
I don't see anything riskier about Nintendo's strategy than the other players. They are outselling their competitors, despite a sales slump, and they make a profit on each piece of hardware they sell.
They also have what looks to be a solid game lineup. I agree there are gradients to making money, and sales this year were not as good as last. They still massively outsold their competitors and turned in a huge profit. I'm sure they aren't happy it wasn't as big as the previous year, but I'm not seeing a lot of risk in what they're doing.
Apparently not based on top 20 Live titles:
http://majornelson.com/archive/2010/01/10/the-top-20-live-games-of-2009.aspx
You're only focusing on NSMB Wii, but I don't think you can ignore Wii Sports Resort and Wii Fit Plus
I also fail to see how this is any different than Microsoft or Sony? They just aren't nearly as good at it as Nintendo, but this is offset with better third-party support and the few mega blockbusters from third-parties like Modern Warfare.
I guess if you're talking about the shareholders perspectives, people who always want more, then you're probably right. If you're talking about relative to their competitors, I see nothing risky about their strategy, and I couldn't possibly say they weren't doing good enough, because that would mean MS and Sony are both doing really really really really really really really really poorly.
I still don't see how they are relying on a single title for the year. There's some good ones in that list I made, and a number of them are slated for holiday time frame with the rest throughout the year. Super Mario Galaxy sold over 8 million copies, and that's a pretty huge title in my mind.
Maybe not relative to Wii Play or Wii Fit, but relative to anything the 360 and PS3 have to offer, it's in the realm of huge titles. Oh, and Trauma Center is not a big seller, but it's a pretty wicked game.
Or the PS3 users also having Uncharted 2 to play countless multiplayer games as well.
If I had to guess, I'd say it's probably because Live and demographic difference. The problem however, is that there aren't many multiplatform games that show up on NPD for more than one month so it's somewhat difficult to generalize.
I really couldn't care less about shareholders, which is a bit less than I care about who "wins" this gen. Maybe they've promised more to their shareholders than they can achieve. I don't follow that stuff. I just can't see Nintendo's position in the market being risky.
The only reason I listed all of those games is because they round out the library. We use the same argument on behalf of the PS3 and 360 all the time. Having a strong library helps sales, even if it's hard to directly relate the two. Some of the others should be very solid sellers, as "regular" titles go. I don't see them relying on a single title to carry the load. They've had a lot of successful titles, and those titles are still helping move the system, albeit at a lower but still impressive rate.
And I linked to Live charts showing ODST wasn't being played online frequently. Halo 3 yes, ODST not so much.Your original point was that ODST hasn't got anything new to grab player's attention. I've tried to bring up reasons why it is not true, why a lot of people buyed the game and play it online frequently.
Week vs. ODST rankA 2009 yearly total chart doesn't say much about ODST, although I wonder if you've noticed that it's still number 8. But this discussion is completely useless at this point so that's it for me.
I’m not convinced about your assertion that Nintendo relies on a single title a year to push that you seem to see as self-evident. Certainly the mega blockbuster has a visible boost on hardware sales, but the lesser selling games are all there to maintain momentum. The failure of Wii Music and Animal Crossing as system sellers became a problem because Nintendo left early 2009 bare of other compelling software, and mindshare about the Wii took a beating after the disastrous E3 2008.Okay, so say it's half a year just on Wii Music. How's that? It doesn't seem much better, especially if we consider how Wii Sports Resort also failed to boost hardware sales significantly. The whole point is that relying on Nintendo as a megahitmaker isn't sustainable, and Wii Sports Resort reinforces that. Nintendo doesn't have the bandwidth to keep a steady cavalcade of titles throughout the year, and even they can't guarantee a Wii Fit every single time. When one of your game fails to push hardware, they have nothing to fall back on, and their sales slump. Hence risky.
Let's not even get into how Nintendo announces game releases a week or two before they're actually released (see Excitebots). Wii Sports Resort had some decent fanfare, that's true.
You don't see how it's different, by describing how it's different
The other players rely on good third party relations to push platform adoption. There's no reason to believe that, had things been different, the Wii couldn't have been the vehicle for much of the blockbuster IP this generation, other than MS and Sony going out of their way to help 3rd parties and Nintendo apparently doing not much (there are exceptions, like MH3, but that's what they seem to be, just exceptions).
I really don't understand how you can't see that it's risky to stake your success in a year on a single title. Eggs in a basket and all that. Especially when that strategy has failed you already! If you reply to anything, reply to this. But no, you can't say that they're making money on hardware, or that they're outselling competitors. The issue isn't that they're not doing well, but that they're not doing well enough.