But it has already outsold XB360 some months earlier
But it has already outsold XB360 some months earlier
And not software library at all?
Some people will want to play Singstar ABBA, and then PS2 is the cheapest option. Some people may want to play LBP and then they have to pick a PS3. Some people may want to play Fable 2, and then the PS3 isn't an option. The only time software library becomes irrelevant and it's hardware price alone that decides is if the library for all platforms matches the buyers taste. And even then it's not just the hardware price only. There's marketing/machine cred, preferences in controllers if someone's tried them out, preferences in services, and all sorts. Hardware price is always just one factor in buying decisions.
MS is doing very well this generation.
MS is doing very well this generation. They deserve it with all th great games out for the system.
No they aren't. They had a one year headstart with no competition, their biggest game out for them at a time when main competition (Sony) was at their weakest, and didn't capitalize on anything enough to make a difference. Now they are losing ground fast in Europe, never gained any in Japan (only for one to two weeks), and maintain in the US of A - against a console that has gone through so much PR bullshit, so much negative criticism, so much bad reputation and that had BluRay playback as the major selling point for a whole year or a bit more - in a time where HD-DVD was still alive and mainstream audience didn't care for either.
That, my friend, is failing in my book.
They held back the runaway-success reigning champion of two generation's to a 'draw'.No they aren't. They had a one year headstart with no competition, their biggest game out for them at a time when main competition (Sony) was at their weakest, and didn't capitalize on anything enough to make a difference.
'Fast' is subjective. It's not like PS2 versus XB.Now they are losing ground fast in Europe
PS3's doing pretty lousy numbers per week too though, and MS have improved on where XB was.never gained any in Japan
I disagree. I wouldn't call XB360 a great success, but it's no failure either by most measures. It's sold better than plenty of historical consoles, has attracted widespread developer support, has kept in the running with the competition, and so forth. Unless you count someone who makes it to the finals of the Olympic 400m and runs a personal best to end 7th in the middle of the pack a failure, XB360's performance can't be deemed so lowly.That, my friend, is failing in my book.
No they aren't. They had a one year headstart with no competition, their biggest game out for them at a time when main competition (Sony) was at their weakest, and didn't capitalize on anything enough to make a difference. Now they are losing ground fast in Europe, never gained any in Japan (only for one to two weeks), and maintain in the US of A - against a console that has gone through so much PR bullshit, so much negative criticism, so much bad reputation and that had BluRay playback as the major selling point for a whole year or a bit more - in a time where HD-DVD was still alive and mainstream audience didn't care for either.
That, my friend, is failing in my book.
Not sure how you can say that, its the cheapest console it has everything you need to play games what else is required to be "a value to a casual gamer"?
Why the magic $199 mark? I mean, it's cheap, no doubt, but why is this number magic? I mean, I know there's some history, but that's the problem with discussing trends in videogames. I just don't think that there are enough datapoints to really make any accurate predictions. There have been a handful of generations, and the generations themselves are pretty different that I wonder if you can really pick up on trends. I mean, the companies themselves seem not to have learned from others' mistakes. I suspect that this is why analysts (armchair and professionals) are about as accurate as a coin toss.
I actually will be somewhat surprised if anything any of the two companies does while chasing the same demographic makes a meaningful impact. I think any actual difference in sales will come from titles like RB2, which MS only has a 2 week lead on, and Lips/You're in the Movies/Scene-It. I think that if Nintendo can keep supply up, the Wii will seriously cannibalize GH:WT/RB2(when it arrives) sales (in contrast, I don't think Wii Music will appeal to enough people to make a blip beyond Nintendo fans). But again, because of what I said above, I wouldn't be too surprised if I'm (or anyone, really) completely off. I'm hoping to get over the Age of Surprises.
No they aren't. They had a one year headstart with no competition, their biggest game out for them at a time when main competition (Sony) was at their weakest, and didn't capitalize on anything enough to make a difference. Now they are losing ground fast in Europe, never gained any in Japan (only for one to two weeks), and maintain in the US of A - against a console that has gone through so much PR bullshit, so much negative criticism, so much bad reputation and that had BluRay playback as the major selling point for a whole year or a bit more - in a time where HD-DVD was still alive and mainstream audience didn't care for either.
That, my friend, is failing in my book.
Who is "we?" I'm talking about users, because users play games, which is extremely relevant to talking about demographics. The people who use a game console determine software sales, and moreover, a product that appeals to families is a different animal than something that appeals solely to young men. To look at a similar example, in the case of TV, the people who watch a station are the people that advertisers target, not merely the people who own the TV or subscribe to the cable service. If that were the case, there would be no television marketing targeted at kids!Except that we're talking about owners, not players.
Who is "we?" I'm talking about users, because users play games, which is extremely relevant to talking about demographics. The people who use a game console determine software sales, and moreover, a product that appeals to families is a different animal than something that appeals solely to young men. To look at a similar example, in the case of TV, the people who watch a station are the people that advertisers target, not merely the people who own the TV or subscribe to the cable service. If that were the case, there would be no television marketing targeted at kids!
.
Personally I believe this "magical $199 mark" is a myth, we all know that SEGA's Dreamcast launched at $199 from the start......
there is a gigantic segment of people that wait for just this moment, Under $200 (with) a mature system (New Xbox Experience, huge catalog of highly acclaimed games, friends on Live already) to jump in. They aren't waiting for that "one" game. They are waiting for that moment where the experience meets their perception of Value.
I agree 100%,Right. I don't disagree with what you're saying. My problem is with the notion of a magical price-point.
The PS3 is not an upgraded PS2. With consoles, the success of the previous product does not guarantee in any way the success of the current product, as each machine essentially has its own library and thus must stand alone. See Atari 7800, Sega Saturn, and Nintendo 64 for details. The PS3 has had a lot of problems making it reminiscent of the aforementioned consoles rather than the PS2, meaning that Xbox 360 had the prime market opportunity to do what NES or PS1 did, respectively.So they have maintained a rough parity against a console whose previous versions have sold over 200 million worldwide
Rancidlunchmeat brought up demographics, which is why I responded with information about demographics. If you're not going to follow the conversation, don't butt in.obonicus said:No, we're talking about NPD. NPD is sales.
Did you know that NPD also tracks software sales? The unprecedented success of Carnival Games, the popularity of Wii Fit, and the demographics of the people who play (and therefore result in sales of) Wii games are quite relevant to publishers, which is why 3rd-party Wii games go for mass appeal based on the user demographic. It's why the Wii shelf is full of puzzle games and mini-games. Demographics matter. I can't think of a single industry that doesn't follow its user demographics, but instead blindly follows raw sales numbers.Has the market changed? According to NPD, not that much.