Remakes may or may no be innovative, depending whether I have already played them or not.
Seriously though, very little is truly innovative, as it is much easier and safer to just copy what just works.
Well, agree to disagree. I do see a revolutionary concept with the wii mote and whether devs use it properly, that's devs problem. I game since 1980s and have never played anything remotely similar to Wii sports (yes as simple as it may be).
We disagree again, as much as MSG4 evolved from MSG3, it's going to be a mere evolution. In fact, animations will be as crappy as before (from the videos I've seen).
Aside from Eye Toy, the only truly innovative game I played on the PS3 was Motorstorm. It is also the first game about racing I ever bought in my life. And a lot of it was because of sixaxis use.
I like PC gaming better than Console gaming (by far). I like RPGs and RTS which are best on the PC. However, since I spend most of my time seating in front of an LCD screen at work, writing software, I try to avoid the *mouse* at all costs. So the next best thing is the Wii mode.
Sustainability will come (or not) from the developers. But again, I never played anything like Wii sport before. As simplistic as the game may be, it is different that everything else, thus innovative.
I don't take it as a given, I take it as a tool that is unnavailable on the other consoles. I agree that many games on the Wii would play just as well on the other HD consoles (such as SMG). However, SMG is not hindered by the Wii mote in any way.
There is always risk in innovation. They did innovate, and whether Devs fully utilize Wii mote capability is probably something out of nintendo's control. Personally, my feeling from talking to people is that the Wii mote is MUCH more important to Wii's success than people here on these forums would have you believe.