Nintendo Announces Dual-Screen Portable

jvd said:
If you can't see what the second screen is then go buy a duel monitor video card and get a game that supports it and see how great it is .



yes, JVD, dualmonitor PC support is slightly different from a handheld, or is it so hard to understand? In both use and content, it's just apples and bacon.
 
Hmm, now a problem I see with that sharp thing is, wouldn't it be dependent on the viewing angle and distance from the screen?

BTW, was the vertical screen comment translated or was it originally in English?
 
london-boy said:
jvd said:
If you can't see what the second screen is then go buy a duel monitor video card and get a game that supports it and see how great it is .



yes, JVD, dualmonitor PC support is slightly different from a handheld, or is it so hard to understand? In both use and content, it's just apples and bacon.

How is it diffrent ?

Please tell me ?
 
Cyborg said:
Fox5 said:
Wow, isn't that what the virtual boy did? I don't think nintendo would go for another headmounted device, and I don't see that working without it being headmounted.

Go read on the technology, the point of having two displays in sharp's method is to create 3D without an head mount or glasses.

Here's GMR concept, keep in mind that they did this and speculated on what it would be before the actual DS announcement


Main problem with the theory though, if i understood sharps' explanation is that the whole point of a 2 LCD 3D display is to project an image slightly different on the two screens, but im pretty sure it would require both screens to be placed next to each others horizontally, not vertically. But im no display engineer so what would i know.

http://www.sle.sharp.co.uk/research/3d/3dbackground.htm

Seems like they can actually make it work on a single LCD with a parallax barrier.

Guys, I think you misunderstand the sharp technology. It doesn't us two screens but 2 LCDs; meaning one of the screens is semitransparent and the other is used for displaying graphics. The semitransparent is creating barriers for the left eye and the right eye so that only part of it displayed to the right eye and the other part reaches the left. So you have a 3d display.
If that technique is used, vertical in the press release means vertical above each other...
 
hupfinsgack said:
Cyborg said:
Fox5 said:
Wow, isn't that what the virtual boy did? I don't think nintendo would go for another headmounted device, and I don't see that working without it being headmounted.

Go read on the technology, the point of having two displays in sharp's method is to create 3D without an head mount or glasses.

Here's GMR concept, keep in mind that they did this and speculated on what it would be before the actual DS announcement


Main problem with the theory though, if i understood sharps' explanation is that the whole point of a 2 LCD 3D display is to project an image slightly different on the two screens, but im pretty sure it would require both screens to be placed next to each others horizontally, not vertically. But im no display engineer so what would i know.

http://www.sle.sharp.co.uk/research/3d/3dbackground.htm

Seems like they can actually make it work on a single LCD with a parallax barrier.

Guys, I think you misunderstand the sharp technology. It doesn't us two screens but 2 LCDs; meaning one of the screens is semitransparent and the other is used for displaying graphics. The semitransparent is creating barriers for the left eye and the right eye so that only part of it displayed to the right eye and the other part reaches the left. So you have a 3d display.
If that technique is used, vertical in the press release means vertical above each other...

But then nintendo would lose their dual screen gimmick, and instead it would be a 3d display gimmick. Which actually, I would prefer, as this is something that couldn't be offered by current computers and consoles.
 
Fox5 said:
But then nintendo would lose their dual screen gimmick, and instead it would be a 3d display gimmick. Which actually, I would prefer, as this is something that couldn't be offered by current computers and consoles.

Well, I don't know what exact properties the "screening" screen would have to have, so maybe a flip screen solution might be possible: Sg. like this old Bandai Gundam LCD game (which I still own and it still works perfectly :p ):

http://users2.ev1.net/~rik1138/Bandai/Gundam.htm

Bandai-SpaceCenturianGundamOpen.jpg
 
Fox5 said:
But then nintendo would lose their dual screen gimmick, and instead it would be a 3d display gimmick. Which actually, I would prefer, as this is something that couldn't be offered by current computers and consoles.
Of course it might be possible to do both... And since said 3D display idea screams "gimmick" MUCH louder, I'm certainly glad THAT isn't the concept focus they're trying to deliver. o_O

I'm assuming a foldover screen myself (as it would shut to protect both, and could provide tilt for different game concepts), but if there's too much physical separation the "use as one big screen" will become awful or very limited, so they may well go with them locked together on the unit, separated by only a thin physical strip. This would play into the "one screen" use, but I think hurt what they're TRYING to do with it, so I'm rather hoping it doesn't end up that way.
 
But then nintendo would lose their dual screen gimmick, and instead it would be a 3d display gimmick. Which actually, I would prefer, as this is something that couldn't be offered by current computers and consoles.

No, as far as my understanding of that Sharp 3D Screen, The Nintendo press release and the subsequent NOA interview hasn't rule it out. In matter of fact it may well be it.

Having two screens doesn't give an advantage to the example that Nintendo cited, unless the dual LCD can be use in some other way that's still secret.

IMO, this 3D screen stuff is it. Well I am hopeful anyway. That GMR mock up looks enticing :)
 
News on the software developement:

In the wake of Nintendo's announcement earlier this week regarding plans to develop a dual-screen handheld dubbed "Nintendo DS," developers have begun lining up to support the device. According to the Nikkei Keizai Shimbun both Konami and Namco plan to develop software for the new handheld. According to a Namco spokesperson, "We're not at the development stage yet, but we intend to support Nintendo DS." Expect more details regarding the system and its software lineup to emerge at this year's E3 Expo in May.

http://www.polygonmag.com/news/index.php?id=1582
 
V3 said:
IMO, this 3D screen stuff is it. Well I am hopeful anyway. That GMR mock up looks enticing :)

A possible use Nintendo gave for the dual screens would be to display the game on one screen and a map on the other. This pretty much rules out a 3d display, it has two distinct screens not one 3d screen.
 
A possible use Nintendo gave for the dual screens would be to display the game on one screen and a map on the other. This pretty much rules out a 3d display, it has two distinct screens not one 3d screen.

No, not really, they can put dual 3D screens there or maybe combine two into one (probably unlikely though). Those Sharp 3D screen can be use as normal 2D screen too.

For sure these screens isn't just two GBA screens. This maybe Nintendo second attempt at Virtual Boy.

As long as it is not red, I don't mind having 3D screens for games. Though I don't know what effect prolong use of this thing has on the eye, hope it doesn't make kids cross eye or anything.
 
nobie said:
V3 said:
IMO, this 3D screen stuff is it. Well I am hopeful anyway. That GMR mock up looks enticing :)

A possible use Nintendo gave for the dual screens would be to display the game on one screen and a map on the other. This pretty much rules out a 3d display, it has two distinct screens not one 3d screen.

Unless the 2nd screen is a flip screen...

But there're some issues with that Sharp 3d technology:

1) the viewing distance to the screen has to be a constant distance, otherwise you'll lose the 3d effect
2) you'll have to look straight at the display or at small angle, otherwise you'll lose the 3d effect
 
V3 said:
As long as it is not red, I don't mind having 3D screens for games. Though I don't know what effect prolong use of this thing has on the eye, hope it doesn't make kids cross eye or anything.
Am I the only person that LIKED the Virtual Boy and didn't get a headache quickly with the device? :p
 
cthellis42 said:
V3 said:
As long as it is not red, I don't mind having 3D screens for games. Though I don't know what effect prolong use of this thing has on the eye, hope it doesn't make kids cross eye or anything.
Am I the only person that LIKED the Virtual Boy and didn't get a headache quickly with the device? :p


errrmmm yes.
Personally even the thought of having to bend over to get my eyes into the thing, leaving my vision completely blocked while bent over wasn't too reassuring... :LOL: Those were my "straight" days.
Today it would be a good idea for a kinky club ;) Ok i'll stop now.
 
london-boy said:
errrmmm yes.
Personally even the thought of having to bend over to get my eyes into the thing, leaving my vision completely blocked while bent over wasn't too reassuring... :LOL: Those were my "straight" days.
Today it would be a good idea for a kinky club ;) Ok i'll stop now.

:LOL: it should have been called bendboy...
 
A new version of the VB with light weight LCD glasses, more powerful 3D capabilities (PowerVR MBX), and full color display would make a great VB2.
 
V3 said:
A possible use Nintendo gave for the dual screens would be to display the game on one screen and a map on the other. This pretty much rules out a 3d display, it has two distinct screens not one 3d screen.

No, not really, they can put dual 3D screens there or maybe combine two into one (probably unlikely though). Those Sharp 3D screen can be use as normal 2D screen too.

For sure these screens isn't just two GBA screens. This maybe Nintendo second attempt at Virtual Boy.

If it had two 3d screens, don't you think a major feature like that would have been mentioned in the announcement? All they mentioned was the advantage of having two seperate 2d screens. Time will tell I guess, but it seemed pretty clear to me that they were talking about "just two GBA screens".
 
PC-Engine said:
A new version of the VB with light weight LCD glasses, more powerful 3D capabilities (PowerVR MBX), and full color display would make a great VB2.
Maybe, but I'm not sure they could ever live down the first to give a good try at a second; I'm glad they haven't pursued it. Those types of devices haven't on the whole been very popular anyway.
 
Yeah, I won't wear goggles for the same reason I won't wear headphones, they're usually uncomfortable(at least less comfortable than none at all) and if is basically making you blind/deaf to the rest of the world.(or at least dulled to it) Though I did like the virtual boy, but I don't know if I still would considering my 3d experience up to that time was with games like tie fighter, starfox, doom, maybe quake(doubt it, I think quake was the year after) and other simplistic games. I probably had played the old Star Wars arcade game by that point too. Oh, and of course the sonic games and super mario rpg had their pseudo 3d. But I remember thinking it was pretty cool, and I wanted one, except the n64 was coming out soon after, the virtual boy wasn't practical, it was overpriced, and it had no must have games.(strange how I'm picked about a system having exclusive must have games, yet I own a 32x and not an xbox...well, fair enough, when xbox comes down to $20, I'll buy it too)
 
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