The VR aspect-rumour seems pretty solid for the Nintendo NX, just like the info from Emily.
Reggie said:In my judgment, I think VR is a bit further out there for mainstream, mass market applications and applications that consumers can invest a lot of time in versus short snacks of entertainment.
These number implies that with reasonable power of a handheld GPU, we should't expect 1Tflops performance. What we may have is iPad Air2 performance.I'm not sure I'd trust those numbers. The article's authors also advise to take those numbers with a grain of salt, since they were readings presented by nvidia in a very controlled environment ("oh, we're reading this thing which is totally the GPU's power rail").
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Well this is just as accurate as assuming it is using a Tegra X1 (which is only limited to 256 Maxwell Cuda cores) where some reports think like me it is a Tegra X2 and not using a SoC that is just about to be EoL/older tech, but the sources reporting different aspects of the VR leak are hard to ignore.Unless it features extremely simplistic and low resolution VR, I don't see it being all that useful for VR gaming. GTX 1060 level performance in a less than 5 watt power envelope? Somehow I find that extremely unlikely. Even half a GTX 1060 (performance, not actual configuration) wouldn't fit in a handheld gaming device power envelope. And all current VR solutions are already ridiculously low resolution for VR. Going even lower than that would be painful.
Regards,
SB
Your are right about efficiency, the would x1 would use less power and outperform any bristol ridge apu on the lower end of the spectrum.Can we make guesses about the SoC's performance?
Looking at the PX2, I don't think this will be a Tegra X2, which seems to be very CPU-centric in order to work with external GPUs. The Cortex A57 has way too many power efficiency problems so I think this will have either many (>=8?) moderately clocked Cortex A53, 4 low-clocked Cortex A72 or a new generation of their own Denver cores. As for the iGPU, I'm betting on 3 SM / 384 sp + 24 TMU + 16 ROPs at ~1.2GHz using 128bit 3200MT/s LPDDR4.
0.92 TFLOPs GPU with 64GB/s.
Enough to warrant PS4 graphics at 720p.
The Tegra X1 in the shield TV is clocked beyond its optimal efficiency values because it's a set-top-box. There is a handheld in the market with a Tegra X1 and the difference to the Shield TV is only ~15% in the iGPU core clock.
Oh they certainly would've loved to, but they're at a point where they have to choose their battles. Make no mistake that the 2013 console design wins were partially responsible for AMD not having the resources for properly competing with Maxwell in 2015.
You claim they could have adapted a 15W Bristol Ridge into a ~7W handheld. While true, it's a 28nm design using Excavator cores (with terrible FP output), doesn't use LPDDR and at that TDP its iGPU performance would probably be nowhere near even the current Tegra X1, let alone a 16FF Pascal + ARM + LPDDR4.
Why are you assuming its 3D performance would be similar to the A8X, which is a 2 year-old 20nm SoC which is not even oriented at gaming?These number implies that with reasonable power of a handheld GPU, we should't expect 1Tflops performance. What we may have is iPad Air2 performance.
Depends on either there's active cooling in the console or not..Assuming this device is both a home console and handheld, how would it perform when docked?
Tegra X1 is a 20 nm SOC and Maxwell-based. While A9X is 16nm Finfet SOC. I don't see any report suggest that GPU of Tegra X1 has the same level of performance per watt.Why are you assuming its 3D performance would be similar to the A8X, which is a 2 year-old 20nm SoC which is not even oriented at gaming?
The A9X in the ipad pro is over 2x faster, and it's a smallish 147mm^2 chip.
They, Nintendo, claimed that on Nintendo WiiU. Take their claims with huge lumps of salt.All this Tegra-talk smashes the rumours of "easy PS4/XB1 portability" to oblivion and back, they can't really push Tegra that far
But now they have a mighty partner who could shove GameWorks for consoles to hamper Scorpio to NX levelThey, Nintendo, claimed that on Nintendo WiiU. Take their claims with huge lumps of salt.
But those Nintendo games will NEVER hit other systems. So no threat there.But now they have a mighty partner who could shove GameWorks for consoles to hamper Scorpio to NX level [emoji38]
When did the debunk that as they have also said they are working on VR?As for everyone predictions based on actual release date of March 2017, please remember that the original release target for the Nintendo NX was much earlier.
Initial rumors placed it as a Holiday 2015 release. Yes 2015. It had been delayed a year til Holiday 2016 and then pushed again to Spring 2017. I think everyone needs to temper their predictions accordingly. I expect it to be 25% less performant than the current Nvidia Shield set top box.
Do not expect VR to be included. That was already debunked by Nintendo directly.
According to Nintendo's President, Tatsumi Kimishima, Nintendo is currently researching VR technologies.
"We are well aware that other companies are developing games and game-related products using VR technologies, and that consumers are interested in all of this. I cannot say anything specific at this time, but understand that we also consider VR to be a promising technology, and we are conducting research with much interest," said Kimishima.
A statement by Nintendo's Senior Managing Director, Shigeru Miyamoto, indicated that the company is also conducting research into AR. "As for VR, we are researching not just VR, but AR and many other technologies," he said.
Although this gives the impression that Nintendo's upcoming NX console will incorporate VR technology, it might actually point to another new device being developed by Nintendo.
They can if NX has 360p screen.All this Tegra-talk smashes the rumours of "easy PS4/XB1 portability" to oblivion and back, they can't really push Tegra that far
I assumed they got pieced back together, or held in each hand, for console input.Hum, no... I don't know what to say. The dual controllers thing really bothers as it implies different inputs than in "full" handheld mode.
The article has added an artists rendering too. Think Playstation Move Remote, one in each hand. Or half a DS3. But, as per EG's pic, ergonomics are likely foul.So far so normal - but here's the twist: we've heard the screen is bookended by two controller sections on either side, which can be attached or detached as required.