Nintendo announce: Nintendo NX

Status
Not open for further replies.
The specs are really fishy but the guy is acting very collected. Not much in terms of actual technical specs for a developer.
 
The poster seems to have meant that it was not x86.
Yeah, that's how I read it as well; assuming the whole thing isn't a fake, possibly PPC again like good ole Broadway CPU, but seeing as zero R&D have been sunk into that architecture for ages now it's more likely ARM. Nintendo's well experienced with that architecture by now, having used it ever since GB Advance.

What is the first real ARM 64bit cpu that csn address more than 4gbs ram?
Not sure any phone/tablet SoC supports more than 4GB RAM (if yes, the answer could possibly be Apple Cyclone), but AMD have an ARM server chip that launched like only the other month or so. It probably supports more than 4GB. :)
 
If we did see ARM in the home NX what could it look like these days? What's better than 8x Jaguars in ARM land if we're being (hopelessly) optimistic?
 
I don't get the scroll wheel bumpers, wouldn't it be too easy to accidentally scroll (like for selecting a spell or weapon) when you mean to just press the shoulder bumpers.
Not a good idea, maybe if the scroll wheel(s) were somewhere under the controller, like underside the handles where you could operate them with ring finger, it could work.
 
He also claims he's intrigued by an "EXT" port that Nintendo won't talk about.
If it's a high performance port (i.e. custom thunderbolt or just PCI-Express) it could be related to the "supplemental computing device" patent.
 
From the reddit guy:
- 12GB ram, only 6GB usable for games
- Os is a hog, looks like a bloated Android OS, runs mostly fine
- 25GB discs
The rest is fairly plausible, but I find these questionable. 6 GBs for an OS? We've struggled to explain the few GBs used by PS4 and XB1, which still aren't doing much to warrant the reservations AFAICS. So how can Nintendo require even more reserved RAM than these boxes? How do you bloat Android OS to use 6 GBs when it's an OS designed to run effectively on 1 GB mobile devices with enough spare to run apps as well??
25 GB discs is also stupid in a device with more RAM and graphical power than PS4. Yeah, it'll run at a higher framerate and prettier shaders, but the texture quality will be worse because there's not enough storage on the disc for the high res textures. We're at 40+ GBs for current gen games. Knack, Ryse, KZSF wouldn't fit on a 25 GB disc.
 
He also claims he's intrigued by an "EXT" port that Nintendo won't talk about.
If it's a high performance port (i.e. custom thunderbolt or just PCI-Express) it could be related to the "supplemental computing device" patent.
Cloud computing powered by people's home upload speeds? Sounds like useless bollocks to me. Latency would be extraordinary. Maybe for world simulation in a few epic games, it'd be okay, but otherwise it'd be useless. Send some computations to a cloud server, only for it to be switched off and there's no replay. I wonder why those rocks are floating in the air...
 
He also claims he's intrigued by an "EXT" port that Nintendo won't talk about.
If it's a high performance port (i.e. custom thunderbolt or just PCI-Express) it could be related to the "supplemental computing device" patent.
There's been those extra ports on consoles that never have been used for anything. The original PlayStation had such, I think WiiU has one too. They've been told to be for some future upgrade ar appendix but has there ever been one for any console?
 
Wuu does not have any expansion port(s). USB, SD-card slot - that's it, as far as expansion goes.

12GB RAM sounds fishy to me. If true, I assume there is extra devkit memory, and final device will have less - probably 8 gigs, with 2 reserved for OS. I doubt Nintendo would run a 384-bit memory interface when they wouldn't even splurge for a hefty 128-bit for the Wuu lolwtf, so it's probably a 256-bit memory bus with either 2 channels with 4GB + 2 channels with 8GB (asymmetrical) or 8 + 4GB distributed across all channels... (Baseless speculation is fun!)

Cloud computing is indeed load of bollocks. How will you use it when results from cloud will typically be several frames off in the future, and that's even before you've done any local processing and rendering. If you've got a shitty connection with a lousy ping, like a 3G cellular modem, you have anything from say, 50ms ping up to... Well, the sky's the limit really. I saw 300, 400, 800, 1500+ ms pings in games when I tried cellular briefly. Completely unplayable just for regular client/server games, much less ones relying on cloud compute servers.

Btw, 4G is just as bad really despite promises it would fix 3G's ping problems. :LOL: Just tether your modern smartphone and try to play. Basically impossible, unless it's like the middle of the night and nobody else is using cellular data around you...
 
Cloud computing powered by people's home upload speeds? Sounds like useless bollocks to me. Latency would be extraordinary. Maybe for world simulation in a few epic games, it'd be okay, but otherwise it'd be useless. Send some computations to a cloud server, only for it to be switched off and there's no replay. I wonder why those rocks are floating in the air...
I think you only looked at Figure 1 which seems to relate to online functionality like P2P connections and simply connecting to a server that hosts multiplayer games.
What I meant was described in Figure 2:

b3A7G3E.jpg



They've been told to be for some future upgrade ar appendix but has there ever been one for any console?

Say what?

ofBpAMg.jpg
0W5rGjN.jpg

Ux4n4xS.jpg
8cBybdf.jpg



tyxqWts.jpg


And let's not forget the origin of Playstation:

a0OQY0V.jpg
 
The rest is fairly plausible, but I find these questionable. 6 GBs for an OS? We've struggled to explain the few GBs used by PS4 and XB1, which still aren't doing much to warrant the reservations AFAICS. So how can Nintendo require even more reserved RAM than these boxes? How do you bloat Android OS to use 6 GBs when it's an OS designed to run effectively on 1 GB mobile devices with enough spare to run apps as well??
25 GB discs is also stupid in a device with more RAM and graphical power than PS4. Yeah, it'll run at a higher framerate and prettier shaders, but the texture quality will be worse because there's not enough storage on the disc for the high res textures. We're at 40+ GBs for current gen games. Knack, Ryse, KZSF wouldn't fit on a 25 GB disc.


Maybe those are the dev-kits, with double RAM, retail machines could support just 4GB games + 2 GB for Os.
This might explain the difference, and could be a 32bit cpu arch.

Anyway, today it´s April fool´s, so....
 
IMG MIPS + PowerVR Wizard CONFIRMED !
^^ ;)

I really want to see ray tracing hardware in consoles, especially if it can support collision and visibility testing for AIs.

I know that wanting ray tracing hardware in consoles makes you a bad person but ... I really do want to see it. :(
 
So do I :)
I have not the least reliable information regarding the new Nintendo Console, I'm as much in the dark as anyone, but it's fun to see the ideas evolve, really curious to see what we'll get in the end.
I think I'll get it no matter what, just because it will be the only console left. (MS & Sony castrated PC with no mouse & keyboard won't do ;p)
 
So do I :)
I have not the least reliable information regarding the new Nintendo Console, I'm as much in the dark as anyone, but it's fun to see the ideas evolve, really curious to see what we'll get in the end.
I think I'll get it no matter what, just because it will be the only console left. (MS & Sony castrated PC with no mouse & keyboard won't do ;p)
Xbox supports the keyboard, just not for game playing. Its perfectly usable for navigation and typing. So its partially there. :p
 
That image with the locally attached supplemental computing unit was not the only one. I was intrigued by image that showed connections to several other systems, because it didn't show connections to a nebulous cloud, it showed connections to computers in the same apartment building. Now I get back and forth ping times of 5ms or so to a server 20km away, ping times within the neighbourhood should be quite low - latency actually seems to have been considered.
Bandwidth would be the limiting factor for neighbourhood networking.
That wouldn't require any mystery port though. Actually I think that increases the credibility of this leak. Remarking that there is an EXT port that he is clueless about at all, (that other people that have taken an interest in patents can relate to) doesn't seem like the typical trollers modus operandi.
 
What is the first real ARM 64bit cpu that csn address more than 4gbs ram? Would that be a fit for Nintendo?
ARMv8, though Apple et al. haven't fitted more than 4GB yet to their devices.

For Apple, that'd be 64-bit since iPhone 5S.
 
The rest is fairly plausible, but I find these questionable. 6 GBs for an OS? We've struggled to explain the few GBs used by PS4 and XB1, which still aren't doing much to warrant the reservations AFAICS. So how can Nintendo require even more reserved RAM than these boxes? How do you bloat Android OS to use 6 GBs when it's an OS designed to run effectively on 1 GB mobile devices with enough spare to run apps as well??
25 GB discs is also stupid in a device with more RAM and graphical power than PS4. Yeah, it'll run at a higher framerate and prettier shaders, but the texture quality will be worse because there's not enough storage on the disc for the high res textures. We're at 40+ GBs for current gen games. Knack, Ryse, KZSF wouldn't fit on a 25 GB disc.
Its all clearly the best trade-off a nintendo fan could come up with to make his unrealistic dream of a console seem reasonable. Even in the most ambitious wet dreams a new ninty console has gotta have its share of fuckups. That's how nintendo nintendo is.
 
Status
Not open for further replies.
Back
Top