The poster seems to have meant that it was not x86.
Yeah, that's how I read it as well; assuming the whole thing isn't a fake, possibly PPC again like good ole Broadway CPU, but seeing as zero R&D have been sunk into that architecture for ages now it's more likely ARM. Nintendo's well experienced with that architecture by now, having used it ever since GB Advance.The poster seems to have meant that it was not x86.
Not sure any phone/tablet SoC supports more than 4GB RAM (if yes, the answer could possibly be Apple Cyclone), but AMD have an ARM server chip that launched like only the other month or so. It probably supports more than 4GB.What is the first real ARM 64bit cpu that csn address more than 4gbs ram?
IMG MIPS + PowerVR Wizard CONFIRMED !The poster seems to have meant that it was not x86.
The rest is fairly plausible, but I find these questionable. 6 GBs for an OS? We've struggled to explain the few GBs used by PS4 and XB1, which still aren't doing much to warrant the reservations AFAICS. So how can Nintendo require even more reserved RAM than these boxes? How do you bloat Android OS to use 6 GBs when it's an OS designed to run effectively on 1 GB mobile devices with enough spare to run apps as well??From the reddit guy:
- 12GB ram, only 6GB usable for games
- Os is a hog, looks like a bloated Android OS, runs mostly fine
- 25GB discs
Cloud computing powered by people's home upload speeds? Sounds like useless bollocks to me. Latency would be extraordinary. Maybe for world simulation in a few epic games, it'd be okay, but otherwise it'd be useless. Send some computations to a cloud server, only for it to be switched off and there's no replay. I wonder why those rocks are floating in the air...He also claims he's intrigued by an "EXT" port that Nintendo won't talk about.
If it's a high performance port (i.e. custom thunderbolt or just PCI-Express) it could be related to the "supplemental computing device" patent.
There's been those extra ports on consoles that never have been used for anything. The original PlayStation had such, I think WiiU has one too. They've been told to be for some future upgrade ar appendix but has there ever been one for any console?He also claims he's intrigued by an "EXT" port that Nintendo won't talk about.
If it's a high performance port (i.e. custom thunderbolt or just PCI-Express) it could be related to the "supplemental computing device" patent.
My mistake, he was talking about 'not x86' obviously. About this:Wow, what a load of fanboy wetdream bullshit...
Over 4gb of ram but not 64bit (x64) is the sure sign of it being false.
The ARMv8 architecture introduces 64-bit support to the ARM architecture...
I think you only looked at Figure 1 which seems to relate to online functionality like P2P connections and simply connecting to a server that hosts multiplayer games.Cloud computing powered by people's home upload speeds? Sounds like useless bollocks to me. Latency would be extraordinary. Maybe for world simulation in a few epic games, it'd be okay, but otherwise it'd be useless. Send some computations to a cloud server, only for it to be switched off and there's no replay. I wonder why those rocks are floating in the air...
They've been told to be for some future upgrade ar appendix but has there ever been one for any console?
The rest is fairly plausible, but I find these questionable. 6 GBs for an OS? We've struggled to explain the few GBs used by PS4 and XB1, which still aren't doing much to warrant the reservations AFAICS. So how can Nintendo require even more reserved RAM than these boxes? How do you bloat Android OS to use 6 GBs when it's an OS designed to run effectively on 1 GB mobile devices with enough spare to run apps as well??
25 GB discs is also stupid in a device with more RAM and graphical power than PS4. Yeah, it'll run at a higher framerate and prettier shaders, but the texture quality will be worse because there's not enough storage on the disc for the high res textures. We're at 40+ GBs for current gen games. Knack, Ryse, KZSF wouldn't fit on a 25 GB disc.
IMG MIPS + PowerVR Wizard CONFIRMED !
^^
Xbox supports the keyboard, just not for game playing. Its perfectly usable for navigation and typing. So its partially there.So do I
I have not the least reliable information regarding the new Nintendo Console, I'm as much in the dark as anyone, but it's fun to see the ideas evolve, really curious to see what we'll get in the end.
I think I'll get it no matter what, just because it will be the only console left. (MS & Sony castrated PC with no mouse & keyboard won't do ;p)
ARMv8, though Apple et al. haven't fitted more than 4GB yet to their devices.What is the first real ARM 64bit cpu that csn address more than 4gbs ram? Would that be a fit for Nintendo?
Its all clearly the best trade-off a nintendo fan could come up with to make his unrealistic dream of a console seem reasonable. Even in the most ambitious wet dreams a new ninty console has gotta have its share of fuckups. That's how nintendo nintendo is.The rest is fairly plausible, but I find these questionable. 6 GBs for an OS? We've struggled to explain the few GBs used by PS4 and XB1, which still aren't doing much to warrant the reservations AFAICS. So how can Nintendo require even more reserved RAM than these boxes? How do you bloat Android OS to use 6 GBs when it's an OS designed to run effectively on 1 GB mobile devices with enough spare to run apps as well??
25 GB discs is also stupid in a device with more RAM and graphical power than PS4. Yeah, it'll run at a higher framerate and prettier shaders, but the texture quality will be worse because there's not enough storage on the disc for the high res textures. We're at 40+ GBs for current gen games. Knack, Ryse, KZSF wouldn't fit on a 25 GB disc.