~1 TFLOPS GPU? 14nm? HBM?
I'd like to see that but have we learned nothing from the past?
I'd like to see that but have we learned nothing from the past?
We're thinking a 1TF GPU is unlikely, while nVidia is putting that in Shield TV already in a super slim form factor using a mobile part?
HBM to the rescue?
(we can dream)
Well, main memory bandwidth isn't the end-all-be-all, so it'll depend on how AMD improves the architecture/design (e.g. cache hierarchy). Maxwell gets away with relatively modest bandwidth IIRC.
Also, there are the bandwidth compression schemes to consider as well.
Esram?
There's a GPU vendor out there with a 16 ROP / 32MB template just lying around ...
Well they did release a console with presumably 175GFLOP/s in late 2012. That's about half of the lowest-end mobile GPU that AMD had to offer since the beginning of that year.We're thinking a 1TF GPU is unlikely, while nVidia is putting that in Shield TV already in a super slim form factor using a mobile part?
Nintendo can lowball the marketplace with a cheap ass 1TF piece, I'm sure (if not portable). That should be the minimum we should be expecting IMO.
That would mean Nintendo acknowledges the hypothesis that their consoles' success depends on their processing power relative to the competition.Else they're console is properly doomed plus, unless it's like $100 including new Mario or something.
Looking at the XBone and PS4... my impression is that with the density and speed of GDDR5 chips that are currently available (not to mention HBM), spending transistors and die-area on ESRAM + cheaper DDRx seems like a huge mistake.
At least Sony had the uncertainty of having to gamble with the density of GDDR5 chips available for 2013. Nintendo would never have that concern. In fact, they could even get 7000MT/s GDDR5 for relatively cheap nowadays and have 112GB/s with just a 128bit bus.
Wii U's Latte was ~156mm^2 at 550MHz and 40nm. 156mm^2 using 28nm and including north+southbridge would be enough only for a 10CU Cape Verde. If they clock it towards 800MHz like the other consoles then it'll do 1024 GFLOP/s.
But this is only if they don't decide to put a big chunk of EDRAM/ESRAM in there that occupies almost 1/3rd of the chip (like they have for the last 3 generations of home consoles).
Well they did release a console with presumably 175GFLOP/s in late 2012. That's about half of the lowest-end mobile GPU that AMD had to offer since the beginning of that year.
So half of the lowest-end mobile GPU AMD has to offer right now would be... ~330 GFLOPS
Probably the question of having a GPU with less or more than 1TFLOP/s has to do with it being a mobile console or not.
On 14 nm (I know, I know, daring to dream) for 156 mm^2 Nintendo would be able to more or less get the Xbox One SoC. Roughly .5 scaling, half bus width for DDR4 so much less IO, probably a third or more off the power consumption.
I don't believe this for a second.the controller cost Nintendo ~$150 to manufacture at launch
And you don't think it's because they're making a ridiculous profit from it, like all hardware makers do by selling replacement parts?they still sell Gamepad replacements in Japan for over $100, three years after launch.
I don't believe this for a second.
As for ESRAM/EDRAM, with the GDDR5 currently available I simply don't think it'll happen unless they absolutely needed it for backwards compatibility. No matter how you look at it, Microsoft is still paying dearly for it.
As for ESRAM/EDRAM, with the GDDR5 currently available I simply don't think it'll happen unless they absolutely needed it for backwards compatibility. No matter how you look at it, Microsoft is still paying dearly for it.
Now that you mention it, Nintendo is in the position to skip compatibility altogether
I'm afraid that's not evidence of anything. A DualShock 3 controller is $50. A DualShock 4 controller with more tech is also $50! The tablet teardown doesn't look massively expensive relative to what mobile devices manage either - full fledged Android tablets can be got for $100....the controller cost Nintendo ~$150 to manufacture at launch, they still sell Gamepad replacements in Japan for over $100
I'm afraid that's not evidence of anything. A DualShock 3 controller is $50. A DualShock 4 controller with more tech is also $50! The tablet teardown doesn't look massively expensive relative to what mobile devices manage either - full fledged Android tablets can be got for $100.
Read my last post... $460 they had to make before they broke even on WiiU at launch. Android tablets also weren't $100 in 2012 and they most certainly didn't have chips in them that could receive a 60fps video signal from a console with extremely low latency.
Nintendo can lowball the marketplace with a cheap ass 1TF piece, I'm sure (if not portable). That should be the minimum we should be expecting IMO. Else they're console is properly doomed plus, unless it's like $100 including new Mario or something.