Nintendo announce: Nintendo NX

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http://www.extremetech.com/gaming/2...s-nx-console-is-like-nothing-weve-seen-before

Could be my idea a handheld console connected to a home console/server to enhance experience, although I assumed the home console would also be connected to a screen through HDMI.
Some kind of extension of the Wii U principle with an active gamepad instead of just a passive one, and the gamepad being its own console would let you play with it anywhere, sounds like the logical extension of the GameBoy Advence/GameCube connection too...

So you buy the handheld console and play anywhere, if you get the home console/hub you get enhanced gfx/experience + HDMI output (not verified but would make sense)...
 
I still think it's just a handheld and what the home hub does is join the inputs of several handhelds for a single output to a big screen.

Also, two NXs = VR.
 
http://www.extremetech.com/gaming/2...s-nx-console-is-like-nothing-weve-seen-before

Could be my idea a handheld console connected to a home console/server to enhance experience, although I assumed the home console would also be connected to a screen through HDMI.
Some kind of extension of the Wii U principle with an active gamepad instead of just a passive one, and the gamepad being its own console would let you play with it anywhere, sounds like the logical extension of the GameBoy Advence/GameCube connection too...

So you buy the handheld console and play anywhere, if you get the home console/hub you get enhanced gfx/experience + HDMI output (not verified but would make sense)...
sounds like something out of my mind for a future console -I hadn't read this before writing a post about another possible future console-. Whatever..the next generation might become really interesting again.
 
The NX could be a cardboard box. There'd be a big version where a child could fit inside, and a portable one that's very small. Possibilities are infinite. Graphics are limited only by the players imagination. So are the rules of the game. Exclusive MGS game at launch.
 
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I strongly dislike the idea, for a fixed/home console an accelerator does not make much sense, for a handheld... well I toyed with the idea in the past and ultimately I think it is a bad idea. On the handheld side you will always face many constraints some that could be alleviated by an external accelerator some that can't. Actually the only thing that can get conveniently altered by an external device is GPU "power". Increased GPU "power" won't get you better assets and assets weight has to be kept low on a handheld device, there are hardware reason and business reason for that matter of fact: handheld can't sustain the type of AAA games we see on PC and home consoles.
One could think of complicated extension scheme, with date that would need to be saved on the accelerator, etc but it is complicated and it increase the cost of the accelerators as all of sudden it needs storages a way to deal with it, etc. It is a lot more complicated than plugging a GPU through USB in a laptop which already on its own provides a lot more computing power than a handheld device, that has storage in spare, etc. and cost more than a home console...
There is the matter of control, a handheld offers more options for control than a simple controller ever will, and that include functionality that might require the player to look at the screen and interact with it. How are you going to deal with those situation when the gameplay is cast from the handheld to the TV?

Overall I scared that Nintendo did only half the job here, looking at the game they are producing and their view of gaming and their market shares handheld is better place for them to be, I suspect they know it but they did not dare to push the logic to its end, aka if the handheld is primary device then one needs to put a good amount of thoughts on how the tv or a secondary screen can blend in. Actually a secondary screen is non necessary and can in fact be an hinderance. I'm scared Nintendo went through a lot of hoops to achieve something unnecessary aka some reverse casting which is usually done from the more powerful device to lesser one.
Even if they technically achieve it the resulting device will never be a proper home console as the handheld will dictate the gameplay, take attention away from the tv often, etc..

As I said in this thread or in the other Nintendo thread, at this point the best business plan for Nintendo is to go with handheld only or I could say handheld foremost. They should push out a cheap, robust handheld out. I will point again at Amazon and its late Fire 7 as a reference point, cheap product is a no brainer for lots of customers, I will get one from my parents in laws as I was out of idea for a gift. Subsidizing and aggressive temporary rebates have a greater effect too as they get to prices where we can speak of real impulse buys. Now it would take quite a change at Nintendo headquarter as the 2DS goes on showing that they are unwilling to do any effort to get devices into costumers hands. This fall my wife suggested the 2DS more than a couple times for me as a present and I refused as for me first it is not worse the price and 2 it did not get updated as the main line 3DS... It is by the way a sign that things are not changing at all at Nintendo HQ.

For the TV side of thing I think they need more of an aggregator with some will of its own han an accelerator to leverage the huge secondary screen space a tv offers in local MP oriented games. I posted on the matter already.

If the rumors are somehow right my belief is that Nintendo will end with something quite awkward as not matter how the idea is implemented, the whole approach is conceptually flawn :(
 
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I strongly dislike the idea, for a fixed/home console an accelerator does not make much sense, for a handheld... well I toyed with the idea in the past and ultimately I think it is a bad idea. On the handheld side you will always face many constraints some that could be alleviated by an external accelerator some that can't. Actually the only thing that can get conveniently altered by an external device is GPU "power". Increased GPU "power" won't get you better assets and assets weight has to be kept low on a handheld device
Not true, Nintendo could use its monopolistic weight to force EA, Activision, Bethesda, Warnerbros, Sony, etc to use its proprietary Tessellation engine.
 
I just read a rumor that Nintendo will be showing NX to developers at CES next month behind closed doors. The rumor suggest a console on par with Xbox One, but with an aggressive price point. So the question is just how inexpensive could a modern console with X1 levels of performance be? My opinion is that if Nintendo is going to enter mid gen and only be on par with the completion, they have to blow their competition away with price. I think $199 needs to be the price if this is the direction they are going. The architecture needs to scale for mobile so that the next portable can use the same tech. With every generation of GPU's there are advancements that don't necessarily show up in the FLOP specs column, but result in better performance none the less. So its possible that while on paper NX could have lesser specs than X1, but actually exceed performance. This is especially true with the CPU, where the Jaguar is quickly being outclassed by newer less expensive processors.
 
I just made up a rumor about Nintendo using nVidia's Parker with little customizations for little less than 1TF, and just a little silent fan. No dvd/br reader.
Available in fall 2016.
Name change
 

Most likely, but seeing as how there is no concrete info to go by, its entertaining to think about. I remember when rumors about the Wii U hardware came out, claiming a CPU that was essentially a three core Broadway CPU. At the time, it didn't seem to be likely, but sure enough it ended up being true.
 
With every generation of GPU's there are advancements that don't necessarily show up in the FLOP specs column, but result in better performance none the less.

By far the most relevant such advance between newest GCN and the stuff in the consoles is the lossless delta color compression. This reduces the bandwidth required for the same result by about a third. Since the memory interface (and the chips) are a major cost factor in the long tail of the console generation, I expect that if they do intend to undercut at the same perf point, they would milk every byte of advantage this gives them and ship with a weaker memory bus.

If it was my job to ship a console with the idea of undercutting the present competition, I'd look very hard at the 14/16nm process nodes. If you ship your first model on a new process, you can clock your GPU and CPU cores higher than they would clock on 28nm and use the added performance to ship fewer CUs. This, combined with a cheaper mem bus, should allow you to manufacture your chip at a lower price than the other two consoles for the entire rest of the console generation.


However, given the past I think Nintendo really prefers tried and true solutions. I wouldn't bet against anyone who says they are going to ship on 28nm.
 
That's a 'safe' rumour if ever I saw one. Considering they are widely accepted to be launching (or at the very least debuting) this thing in 2016, I'd be pretty shocked if they weren't showing it to developers at CES.
 
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