Nintendo announce: Nintendo NX

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There could not be a good Wii version. R Pi has 4-8x amount of memory in first revision.
 
There could not be a good Wii version. R Pi has 4-8x amount of memory in first revision.
The point is Minecraft is endemic, but not on Wii even though it's on its contemporary peers because Nintendo cheaped out on the hardware. If Wii had been half-way decent in spec, it'd could have gotten a Mintecraft version. Cheap hardware limits what your machine can do.
 
A very interesting Time interview with Nintendo's CEO Satoru Iwata:

http://time.com/3748920/nintendo-mobile-games/?xid=tcoshare

You can already see the direction that is going with the recently released Pokemon Shuffle (F2P) on 3DS. I'd imagine this and games similar to this will be making their way to mobile devices (just like some smartphone games are starting to show up in the 3DS store). It exploits their existing franchises without putting their core games on other devices.

Regards,
SB
 
The point is Minecraft is endemic, but not on Wii even though it's on its contemporary peers because Nintendo cheaped out on the hardware. If Wii had been half-way decent in spec, it'd could have gotten a Mintecraft version. Cheap hardware limits what your machine can do.

However, Minecraft could have easily shown up on Wii U (Wii U was out long before the PS3 version of Minecraft was released) and it's rather strange that it hasn't. The Wii Pad would seem like a great controller for something like that. The 3DS would also make a great platform for the game, IMO. Minecraft on the the 3DS could be absolutely incredible.

So it isn't necessarily a hardware problem as to why Minecraft isn't on a Nintendo system. I suspect some behind the scene politics going on.

Regards,
SB
 
Aside from recently, haven't Nintendo consoles typically been ahead of the power curve? Looking back I'd say the NES, Snes, N64 and Gamecube did ok as far as spec goes. Yeah more recently the Wii and Wii U were weak, but the Wii was targeted at a very specific audience and succeeded, hence they tried again with the Wii U but failed that time. Still, I'm not sure we can just rule out Nintendo using more modern hardware as they have done so in the past. Additionally if this is more of a cross platform type membership service which the images alluded to then maybe it will make more sense to go with better hardware for the next console, with phones representing the low end route and pc's the high end. Ultimately it's not so much their hardware that I'd be worried about really, it's their software execution. Having two Japanese companies involved personally makes me nervous as they still don't seem to understand the importance of things like online, documentation, complete sdk's, support, communication, user experience, etc over there.
 
You can already see the direction that is going with the recently released Pokemon Shuffle (F2P) on 3DS. I'd imagine this and games similar to this will be making their way to mobile devices (just like some smartphone games are starting to show up in the 3DS store). It exploits their existing franchises without putting their core games on other devices.

Regards,
SB
From their words I guess Mario and Mario Kart etc etc are going to show on smartphones.

There is something about their plans that I like. Given the huge success of Nintendo exclusives worldwide, if they expand to the mobile world and start selling their home consoles because of that those people could start to buy other home consoles too, and that's good for videogames.
 
Aside from recently, haven't Nintendo consoles typically been ahead of the power curve? Looking back I'd say the NES, Snes, N64 and Gamecube did ok as far as spec goes. Yeah more recently the Wii and Wii U were weak, but the Wii was targeted at a very specific audience and succeeded, hence they tried again with the Wii U but failed that time. Still, I'm not sure we can just rule out Nintendo using more modern hardware as they have done so in the past. Additionally if this is more of a cross platform type membership service which the images alluded to then maybe it will make more sense to go with better hardware for the next console, with phones representing the low end route and pc's the high end. Ultimately it's not so much their hardware that I'd be worried about really, it's their software execution. Having two Japanese companies involved personally makes me nervous as they still don't seem to understand the importance of things like online, documentation, complete sdk's, support, communication, user experience, etc over there.
If I had a Nintendo console I would LOVE to have something like Xbox One's Upload and the huge community behind it, taking screenshots and recording videos. Just imagine being able to show your actual skill to the world and your friends while playing F-Zero without having to upload a video to Youtube, or better yet, showing your skills on your console and then uploading the video to Skydrive, then Youtube. Easy as pie, the best of both worlds.

That's what I think Nintendo are missing, they aren't being intelligent. Uff, Microsoft are reacting very fast, they've seen the landscape of the future with Google, Apple, Mantle, Vulkan and other competition and have not hesitated a second to give Windows 10 for free, it shows they are non-Nintendo.
 
That's pretty ironic, coming from the guy who decided to dedicate his life to F2P crap.
Cliff-Bleszinski-young.jpg


Narrow perception. With better hardware, Wii would have been a better console. And if better hardware doesn't matter, why has Nintendo ever upgraded their machines? Why not just stick with SNES? You don't need to have a super monster machine, but specs count and you can do more with better hardware.

As for Minecraft, if XB1 had the power of an iPad and could only run Minecraft and none of its AAA titles and perennial classics, would it keep the same audience? Or would people wanting to play Minecraft and COD buy a different, more versatile machine?
Great post.

The Wii and MineCraft may have something to do with that perception of the market.

I wouldn't expect the B3D crowd to think different than "Hardware matters most"...
Even Netflix engineers recently managed to get the NES working in their Netflix hack day to play movies and stuff via streaming on the service... (8 bits colour)


but power isn't only important when it comes to graphics. Say.. Mario Kart and F-Zero created a genre themselves, in a way, but weren't possible on the NES. If Nintendo stuck to NES we wouldn't have those games.

I wouldn't say that F-Zero and Mario Kart looked specially pretty, nor the legendary Mode 7, but the specialised "powerful" hardware helped to create two of the best games ever.
 
Agreed.

I see no point as they have shown no ability to attract third party support nor understand the expectations of modern console gamers.

The point is Minecraft is endemic, but not on Wii even though it's on its contemporary peers because Nintendo cheaped out on the hardware. If Wii had been half-way decent in spec, it'd could have gotten a Mintecraft version. Cheap hardware limits what your machine can do.
I think @Rikimaru brought an interesting point on the matter. Nintendo's philosophy is like that, which I somewhat agree with. If your console isn't special and doesn't have something exclusive, then don't create one.

In that sense, I admire Nintendo. But it also worries me that 3rd party support doesn't exist at all, unlike in the SNES/Megadrive era.

From @Rikimaru 's post:


On February 7th, 2001, former Nintendo president Hiroshi Yamauchi strongly criticized the industry for creating one game and then porting it to all three consoles.

“Now software companies are going multi-platform, running one game on lots of consoles, just to sell that little bit more. Even Sega. I can understand why the industry’s flowing this way, but, speaking for Nintendo, I can hardly welcome it,” said Yamauchi. “When a user chooses a game, he always searches for something new and fun in a way he’s never seen before. If games on Nintendo machines are do-able on other companies’ consoles, then we’ll lose those users’ support. If we can’t succeed in separating ourselves, then we won’t win this battle. And that’s the reason why I’m not overjoyed about multi-platform tactics.”

On May 16, 2001, the week of GameCube’s big debut at E3, Satoru Iwata criticized third party publishers for porting AAA blockbuster titles to multiple consoles.

Satoru Iwata said, “If that (keeps happening), the console business becomes a commodity business. There is no reason to choose one console over another, except price,” he said. “Then it doesn’t matter which machine you choose–they all play the same games.”

Just like Satoru Iwata and Hiroshi Yamauchi, Shigeru Miyamoto was also not a fan of third party developers creating a game and porting it to multiple consoles.

If you are just simply comparing the 3 hardware consoles in terms of functionality, you can make similar games and many people are now trying to introduce multiplatform games. It may be good for game users but when it comes to some kind of unique interactions with the hardware I don’t think multiplatform games are contributing a lot. Whilst I think it is good to have many different titles for the platforms, I think that only Nintendo can provide certain experiences,” said Miaymoto.
 
Miyamoto said:
If you are just simply comparing the 3 hardware consoles in terms of functionality, you can make similar games and many people are now trying to introduce multiplatform games. It may be good for game users but when it comes to some kind of unique interactions with the hardware I don’t think multiplatform games are contributing a lot.

That's perhaps because "unique interactions with the hardware" can great but may not be the only/most important aspect that gamers are looking for.
The way people interact with books has stayed the same for about 800 years, and they're still bought and enjoyed just the same.

I know these quotes are 14 years old, but this might be what Nintendo doesn't get.


And now that I think about it, this was actually a poor time for Iwata and Miyamoto to say that. 2001 was the release of Gamecube. In what way did the customer interact with the Gamecube any differently than Nintendo 64?
 
And now that I think about it, this was actually a poor time for Iwata and Miyamoto to say that. 2001 was the release of Gamecube. In what way did the customer interact with the Gamecube any differently than Nintendo 64?
GBA as a controller :LOL:

Actually 3DS and Wii U are result of failed Gamecube ideas:
Luigi Mansion supported 3D LCD screen attachment for Gamecube (look it up).
GBA controller: Pac-Man Vs. - Nintendo Land
 
If I were Nintendo I'd drop the gimmicks at this stage and just go the N64 route again. i.e. a traditional, state of the art console with a raft of awesome launch games.

They should go with AMD for a very similar to PS4 architecture (to make 3rd party porting easy) but with say about 50-100% more performance which should be doable within a reasonable cost and power envelope with todays tech - especially if they aren't planning to launch until 16nm FF is available. They need a brilliant line up of fist party launch games including a new 3d Mario (billed as a spritual successor to Mario 64), Zelda, Mario Kart (or F-Zero) and Pokemon. If they can line up a few big third party names too - especially if blled as the best console versions of said games - then all the better.

Drop the gimmick controllers, just have a new standard controller design but have it capable of motion detection in the same vein as the Wii controllers. Then when advertising it you emphasise the core gaming aspects of the console but also suppliment that with the unmatched party/social gaming aspects of the Wii. Probably go for backwards compatibility too via emulation if possible (it is on the PC so I don't see why not).

And they need to round it off with a new online service to at least appears to rival live and PSN.
 
If I were Nintendo I'd drop the gimmicks at this stage and just go the N64 route again. i.e. a traditional, state of the art console with a raft of awesome launch games.

They should go with AMD for a very similar to PS4 architecture (to make 3rd party porting easy) but with say about 50-100% more performance which should be doable within a reasonable cost and power envelope with todays tech - especially if they aren't planning to launch until 16nm FF is available. They need a brilliant line up of fist party launch games including a new 3d Mario (billed as a spritual successor to Mario 64), Zelda, Mario Kart (or F-Zero) and Pokemon. If they can line up a few big third party names too - especially if blled as the best console versions of said games - then all the better.

Drop the gimmick controllers, just have a new standard controller design but have it capable of motion detection in the same vein as the Wii controllers. Then when advertising it you emphasise the core gaming aspects of the console but also suppliment that with the unmatched party/social gaming aspects of the Wii. Probably go for backwards compatibility too via emulation if possible (it is on the PC so I don't see why not).

And they need to round it off with a new online service to at least appears to rival live and PSN.



Though you do realize that this wet dream of ours isn't likely to happen at all, right?
 
If I were Nintendo I'd drop the gimmicks at this stage and just go the N64 route again. i.e. a traditional, state of the art console with a raft of awesome launch games. [etc]

That's what I'd like to see too, especially if they have a couple of years advantage over the others they could get a nice jump on the competition. The "NX" seems like a "next stage" implication which could mean they also implement their next handheld in some way too - as a controller, remote play, maybe a mobile-like "drop in" system helping them out like The Division for some games? Just to tie everything together and make their ecosystem worth investing in would be a good move if it can be done. Just a thought, something like PS4's share play thing - you're friends and have added each other, you "request" your friend to play, do their thing and let you play again. Maybe some sort of stream feature on profiles and you can chat while watching (assuming they've been added and have it enabled), their handhelds still have microphones right?

How to edit posts?

I think the edit lasts 5 minutes, after that you can't do it. Works that way for me at least.
 
A Nintendo console with Nintendo exclusives plus all other games out there ?
Sounds good indeed.

Still expecting Nintendo to differentiate itself one way or another, purchasing a title once and playing it on your handheld and home console could be it, but the current padlet could stick... (Add a 3D screen to it and the New 3DS improvement and you get some kind of AR/VR device that doesn't cut you off from reality.)
 
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Though you do realize that this wet dream of ours isn't likely to happen at all, right?

Oh yeah, no doubt. I just can't really fathom why someone in Nintendo isn't thinking along those lines.

While I'm dreaming as well, they'd do well (in relation to that dream console) to announce "Full Oculus Rift support" as part of the launch too - perhaps with the promise of future Nintendo exclusives set in VR. That way they are coming across as at least as VR ready as the PS4 without having to spend a thing on it. Plus who wouldn't wan't a Nintendo exlcusive 3D Mario or Zelda game in full VR. Now that really is a wet dream.
 
The "NX" seems like a "next stage" implication which could mean they also implement their next handheld in some way too - as a controller, remote play, maybe a mobile-like "drop in" system helping them out like The Division for some games?

My take on NX is it's likely more for "Nintendo eXperience" than anything else, not for NeXt Gen or NeXt Stage.
 
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