Yep. But Nintendo for some reason hasn't seen it that way. I don't know if they just feel competition with big-spender third parties would make their games look simple or not.
Shifty, it's really not that as it doesn't even make sense from a developer's POV. More powerful hardware always means less effort to achieve a certain objective. Do you think all the dozens of 2D/3D Indie platformers coming out every day are super optimized for the hardware in the XBone or the PS4? As long as it does 60FPS at the target resolution, who cares if the engine is doing lots of redundant cycles, occupying excessive/useless amounts of memory or using inadequate instructions?
They put terrible hardware in the Wii and Wii U because equipping the console with cheap components means higher margins when selling them to the public.
It worked well for the Wii because of the waggle phenomenon and they thought they'd get away with the same for the Wii U.
Now of course they would never come out in public and say "
we put bad hardware in the consoles in order to make more money from them", as if implicitly telling the customers "
we're giving you less bang for the buck with our console than our competitors as far as hardware goes".
No company would say something like that in public.
As we all know though, good art is all a game needs. Good art with decent IQ is IMO more important than state-of-the-art pixel pushing couple with shimmers and low framerates.
And Nintendo knows that as well. They know Mario Kart owes nothing to Need for Speed, and Mario owes nothing to Tomb Raider. Which is why those are really bad excuses.
I don't think there is much sense in targeting beyond PS4 as the amount of GPU grunt needed to produce tangible differences isn't worth the cost with just one major node transition (wrt power & density).
Well the PS4 is already struggling to do 1080p in many titles and for VR they will really have to cut back on IQ. Targeting for PS4 visuals that can be done in actual 1080p wouldn't be all that bad. Say 22 CUs instead of 18, for example.