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I think the 8xJaguar over 4xBulldozer choice would have more to do with power+heat than area.
I do wonder about though, much higher IPC, the Wii U is close to 200mm^2 for its die size, so there is room for an APU made around this chip possibly, especially if they are cutting down on ALUs and going with 14nm. I think AMD recently said that they are dropping bulldozer & puma for Zen on desktop and mobile.I think the 8xJaguar over 4xBulldozer choice would have more to do with power+heat than area.
Keywords here are WHEN you can take advantage. GPU compute isn't a magic solution to every problem, which will automatically jump out at you if you just wave it around a bit like a wizard's wand. GPUs are very good at handling certain sub-sets of computing tasks, not terribly good at many others, and completely useless at a bunch of tasks as well. It all depends on how easily the problem can be broken down into an algorithm that suits a GPUs simplistic streaming-heavy execution hardware.After reading about Naughty Dog shifting a bunch of work from the CPU to the GPU on The Last of US remaster for PS4 made it clear how much smaller the CPU's role will be going forward. When you can take advantage of compute shaders, and get a 2-3x performance boost, its obvious that the workload is better suited there.
I do wonder about though, much higher IPC, the Wii U is close to 200mm^2 for its die size, so there is room for an APU made around this chip possibly, especially if they are cutting down on ALUs and going with 14nm.
I think AMD recently said that they are dropping bulldozer & puma for Zen on desktop and mobile.
Of course for the handheld they would be using ARM but the console could be anything from AMD really, even puma(+) would be a nice upgrade in performance over jaguar (lower heat/power for similar processing power)
Keywords here are WHEN you can take advantage. GPU compute isn't a magic solution to every problem, which will automatically jump out at you if you just wave it around a bit like a wizard's wand. GPUs are very good at handling certain sub-sets of computing tasks, not terribly good at many others, and completely useless at a bunch of tasks as well. It all depends on how easily the problem can be broken down into an algorithm that suits a GPUs simplistic streaming-heavy execution hardware.
We're gonna need strong CPUs with strong math units for quite a while yet.
Because of cost concerns, and jaguar cores were what AMD had to offer for APUs at that time. It still doesn't have anything else that is cost effective. Anyway, you might say SOME emphasis was put on CPU requirements, with eight cores available, even if they're weak individually...Absolutely, but it seems console manufactures are not placing much importance on the CPU.
Cue psorcerer...Keywords here are WHEN you can take advantage. GPU compute isn't a magic solution to every problem, which will automatically jump out at you if you just wave it around a bit like a wizard's wand. GPUs are very good at handling certain sub-sets of computing tasks, not terribly good at many others, and completely useless at a bunch of tasks as well. It all depends on how easily the problem can be broken down into an algorithm that suits a GPUs simplistic streaming-heavy execution hardware.
We're gonna need strong CPUs with strong math units for quite a while yet.
Cue Tim Sweeney...?Cue psorcerer...
She did not. Look at source of gonintendo.AMD CEO Lisa Su hints at the Nintendo NX being backwards compatible with Wii and WiiU.
http://gonintendo.com/stories/238649-discussing-amd-s-potential-partnership-with-nintendo-on-the-nx
“Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.”
What you just wrote has been suggested before. The biggest thing stopping Nintendo from doing this is that they themselves do not have a platform such as iOS or Android. The firmwares of the 3DS and Wuu are likely much too primitive (and limited, and possibly also poorly thought-through) to serve as a foundation.I think this is the way forward for them.
The biggest thing stopping Nintendo from doing this is that they themselves do not have a platform such as iOS or Android. The firmwares of the 3DS and Wuu are likely much too primitive (and limited, and possibly also poorly thought-through) to serve as a foundation.
No. It's just not a very good OS.Could Wii U's slow OS be more to do w/ the processor or slow NAND they use? I wonder if they will build off that foundation, or if it is even worth it in the case that they switch to an ARM CPU.
Also, what are some of the pros/cons for Nintendo using a custom branch of Linux?
There's no need or reason for Nintendo to open-source anything beyond Linux itself of course.With Linux Nintendo should open source which is undesirable.