Don't find datasheets for the new stuff. But as Blaskowitz posted above, their Game Machine XtraROM has a 32bit interface. For comparison, basic SD is single bit. UHS-I and -II utilize four bits....What are the performance characteristics of these carts?
If you are so close to the TV that you can see Donald Trump's alien hair in UHD, why is he even within a chance of being the next President?I don't know if it's a thing in other countries but in the US, a lot of people under 30 rarely sit in front of a TV.
I think the idea is you detach the controllers and place the console unit next to the TV, connected via a short HDMI cable.And have a fat cord running across the livingroom, connecting straight to your TV?
Unless I missed something, the 8GB capacity is a paper launch. I'm still trying to find out for sure, but all the lists of game sizes are showing only a handful of titles above 2GB, and none above 4GB on either 3DS or Vita. Xenoblade is the biggest one from last year and it's 3.6 GB. Vita has a game at 3.95GB. The norm seems to be 1GB or less.Macronix have been able to deliver 8GB cartridges for the 3DS. These are produced on 75nm lithography. They have recently upgraded their capabilities for this class of products to 32nm lithography which in itself would allow 32-64GB capacities, with no other changes or upgrades. It is pretty much a given that they can supply whatever capacity product is needed in practise.
32GB is a facile estimated lower bound, and makes practical sense for shipping games, but it is a bit too easy to arrive at by simplistic extrapolation.
July 31, 2013
Macronix has started commercial production of 16Gb and 32Gb ROM chips using 45nm process technology, which will lift the proportion for 45nm to 45% in the third quarter, the company said. The 45nm, 16Gb and 32Gb ROM chips are designed for game consoles and other gaming terminals.
03 Nov 2014
Sales of 45nm ROM products accounted for 80% of Macronix's total ROM shipments in the third quarter, during which ROM devices made up 32% of total revenues, according to company chairman Miin Wu.
The company expects its 32nm 16/32Gb ROM products to be verified by clients in November, paving the way for volume shipments in December.
At what price for 32 GBs? High speed (300 mb/s) SD is in the tens of dollars retail. So unless games are upwards of $80 each, I'm not sure that's a goer.
Eurogamer also wrote this article:Eurogamer said 32 GB right? Not 32 Gb...
You can pick up 32 GB USb drives for like, 5 bucks nowdays.
4GB sounds way too small, 32GB sounds like more than plenty.
But, now that I think about it, considering PS360 usually operated at ~7GB of DVd size (yes I know PS3 had Blu Ray but most games didn't use it or effectively use it) if you expect NX to be PS360 level maybe 4GB could work in a pinch...seems too low though.
Righto, and have to fish for the HDMI cable every time you wanna use it or have it schlepping messily on the side of your TV when you're not using it? (AND the charging cable as well btw.) Awesome suggestion! So why not simply have a small dock there which holds the cables in place, and also holding the console in place while docked instead of having it loitering like a bum around your AV gear?I think the idea is you detach the controllers and place the console unit next to the TV
If you go with photography SD cards their write speeds is much better than the regular barrel-bottom dredge flash cards. Of course, these cost more. Anyhow, write speeds are most likely not a serious limitation for this application, so doubtful if it'll matter a whole lot...Their weak point is write speeds. Which are generally around 20-35 MB/s.
Why even fuck with hdmi cords? Why not use the existing wireless android screen casting technology that all modern phones and tablets support? Also some TVs and consoles have it built in too. That way Nintendo just needs to make available a tiny portable cast device.
I was thinking about that. Repeatedly plug and unplug both the hdmi and power cables is not really convenient and could even damage those fragile HDMI ports (personal story). There could have special ports on both the dock and NX in order to easily connect both the HDMI and the power just by placing the NX on its dock.The dock of NX is mysterious. Why not just make a mini-hdmi port on the main part of NX? In fact after considering the retail price, the BOM of the dock should be as low as possible. If the whole system is targeting $199, at most the dock may have a video encoder for remote play and video recording.The more functions it has, the more expensive it becomes.
not for vr tho.And also also, the detachable controllers:
If they're nice and compact they'll be fine for two players. For one player, joining them together would place the sticks/nubs pretty close to each other.
Guess you could play with them spread out in each hand. The seem far too relaxed a gaming position and, well, unnatural!
I'd bet on the NX being a bit too big for VR at this point. I hadn't though that Daydream does provide some low requirement content.not for vr tho.
Put a camera in a base that charges and hooks to the tv and then let the player put the console on their head and play vr games . With ir tracking they would be able to track the controllers and visor.
It be good for games found on android vr
I'd bet on the NX being a bit too big for VR at this point. I hadn't though that Daydream does provide some low requirement content.
I'd have thought they'd go with Daydreams control option if they were going to do it, where the controller only orientate to the player. An external camera system for positional tracking would mean it could only be used for VR in the home.
If they did go with a camera on the base station option, would you be able to have a suitable ir target on a small controller? Move, Touch and Vive have have pretty big tracking areas to avoid occlusion.
(Admittedly move uses visible light tracking, and the other two are set up to enable room scale, rather than just 'couch cone')