Nikkei are doing a 3DS teardown, not much of interest so far though:
http://techon.nikkeibp.co.jp/english/NEWS_EN/20110228/189942/
http://techon.nikkeibp.co.jp/english/NEWS_EN/20110228/189942/
"MB82" indicates mobile FCRAM (pseudo static) as far as I can tell. Other than that, the marking doesn't seem to follow the typical Fujitsu naming scheme.First clear shots of the CPU and FCRAM.
Cant get much from the CPU. But I'm sure someone knows that part number on the FCRAM and we can finally figure out exactly how much ram this thing has.
(dose that m84 on it maybe indicate 84MB)
If Wii had a redesign into a Wii lite, would it be the same size as a DS?TT Games talk Wii to 3DS port of LEGO Pirates of the Caribbean, compare power between platforms
The following information comes from Nick Ricks, Producer at TT Games...
- uses assets from the Wii version
- 3DS has roughly the same power as a Wii
- lighting is better on 3DS
- mostly the same content as Wii version
- 60 FPS in 2D and 30 FPS in 3D
- 3D is used to highlight collectables
- StreetPass mode is the only way to unlock certain characters and alternate costumes for Jack Sparrow
Only if they can shrink the disk drive Though looking at the pictures of the wii main board in the next gen storage thread it's already more or less the size of a DS.
Highly improbable. A 1GHz CPU would be excessive for the GPU, excessive for the DS titles shown, out of keeping wtih Nintendo's design philosophy, not matching any of the rumours, and would make 3DS more powerful than Wii by quite a way I expect.What could that 1044 stand for, MHz?
Highly improbable. A 1GHz CPU would be excessive for the GPU, excessive for the DS titles shown, out of keeping wtih Nintendo's design philosophy, not matching any of the rumours, and would make 3DS more powerful than Wii by quite a way I expect.
At the moment it's just a part number, and may not refer to the specs to any degree at all.
A 1GHz ARM11\Cortex A5 would be excessive for a 200MHz PICA200?
The ARMADA 610 features Marvell’s award-winning Qdeo™ technology with an integrated video accelerator that can
seamlessly encode and decode 1080p video at 30fps. In addition, the ARMADA 610 incorporates a complete Image
Signal Processor which can capture high resolution color pictures up to 16MP as well as stream 1080p video at 30fps.
Reggie Fils-Aime, Nintendo of America’s President and COO, mentioned that Nintendo is currently looking at a way for the 3DS to take 3D videos in the near future. This feature was hinted at in a recent Iwata Asks article. Further details about the planed update and/or software to allow these capabilities have yet to be discusses. 3DS fans should just stayed tuned for the time being!
Highly improbable. A 1GHz CPU would be excessive for the GPU, excessive for the DS titles shown, out of keeping wtih Nintendo's design philosophy, not matching any of the rumours, and would make 3DS more powerful than Wii by quite a way I expect.
At the moment it's just a part number, and may not refer to the specs to any degree at all.
Definitely not an Armada 610, as that SoC has a GPU that's already quite a bit more powerfull than PICA200 (Vivante GC1000).
It would definitely be a great move for Nintendo to go with that SoC (same "order of magnitude" of performance as NGP), but they just didn't.
The CPU is either ARM11 or Cortex A5, at most.
a mask work is a two or three-dimensional layout or topography of an integrated circuit (IC or "chip"), i.e. the arrangement on a chip of semiconductor devices such as transistors and passive electronic components such as resistors and interconnections. By extension, it also refers to the copyright-like intellectual property right conferring time-limited exclusivity to reproduction of a particular layout. The layout is called a mask work because, in photolithographic processes, the multiple etched layers within actual ICs are each created using a mask, called the photomask, to permit or block the light at specific locations, sometimes for hundreds of chips on a wafer simultaneously.
Ono: The first time I had any kind of contact with the 3DS was shortly before E3 of last year. A couple of weeks before the show I got a call from [Capcom producer] Takeuchi-san, and he said he had something he wanted me to see. So I traveled to Osaka, and he whipped out a 3DS, and it was running a version of Resident Evil 5! And yes I was surprised we could get this kind of power in the palm of your hand, and 3D to boot.