And what if Kinect has its own processor while those 4 CUs in Orbis are doing imaging work for Sony? Then that 4 CU advantage doesn't contribute anything more than MS is doing with a different arrangement of silicon. Without that info we can't make a valid comparison as to final performance.
That would have to be one hell of a CPU to even come close to 4 CUs.
Are you pooling from the least likely of options (based on known size these leaked pieces take up), just to turn this into a toss up? That's what it sounds like to me. Am I wrong?
No, he's saying that posters making definitive statements about a subject that they have incomplete information and a poor level of understanding of is stupid and is leading to unenlightening and unproductive discussions.
Thinking the durango has a better audio dsp than orbis doesnt gel with me. Sony being more of a entertainment company like using the playstation to push forward there other products such as tv's and amps and so forth.
That would be interesting to see.In this case I'd expect processor refers to a DSP or some other dedicated, custom processor. It should be quite easy to include a processor that's specifically designed for this purpose that would outperform 4 CUs, be smaller, and use less power.
No, he's saying that posters making definitive statements about a subject that they have incomplete information and a poor level of understanding of is stupid and is leading to unenlightening and unproductive discussions.
VGLeaks mentions audio DSP and video encode/decode in PS3, and ZLib compression too. It's remarkably similar what functional units are said to be present in both boxes! I guess that's a case of great minds thinking alike. Both MS and Sony would have analysed current workloads, probably future engine requirements, and seen the same requirements of a console and looked to most efficient custom ASICs to solve key aspects. Either that or we'll hear a merger and Orbis == Durango, with Durango being low end and Orbis being high end.Well good for you and what you think and hope to believe with your gel.
Has there been any technical details or rumors that show Sony provides for custom audio in their silicon budget? I have yet to see any at all.
That's fair, but we just haven't enough info at this point. eg. Wii U discussion, it was obvious from the first clear leaks that it was PS360 level, and subsequent arguing didn't have merit. At the moment in Orbis vs. Durango, there's not enough info. We don't know how the pieces fit together properly. As I say, even the technical workings of Durango's hardware structure doesn't tell us how the software fits in and what available, and we're fairly in the dark regards Orbis's particulars. I don't know what the workloads of the developers will be or how they'll find a way to fit those workloads to the available hardwares, so we can't determine likely real-world performance differences.That's not what I'm saying/asking. I know what he said. Think of it as a jigsaw puzzle. Once you have a certain amount of pieces, it makes other possibilities less likely or impossible. Do we not have a frame built, yet? I like that answer to be scientifically justify. Random grumbling won't do.
It has everything to do with it. Do you honestly think that the way tessellation is done and the problem it faces right now is the same way tessellation will done and will face those same problems tomorrow.
Think of it as a jigsaw puzzle. Once you have a certain amount of pieces, it makes other possibilities less likely or impossible. Do we not have a frame built, yet? I like that answer to be scientifically justify. Random grumbling won't do.
In other words, X takes Y amount of space. At a certain amount of mm2, yields would not be usable for an APU. That makes this or that addition a good possibility or a highly unlikely possibility. Do you see what I'm saying?
SuperDaE supplied VgLeaks with specs for Durango I think. They already said DaE will provide them with informations when they posted "exclusive" picture of Durango devkit.
And I agree with Shifty, we don't know the details. 3D cameras/voice and face recognition and other stuff that these consoles are packing won't run on 1/3rd of the Jaguar core, and seeing MS is putting alot of dedicated hardware in their console, they might do it for Kinect too. Anyways, simple clock changes could bring two consoles much closer together, so any premature talk about definite performance are wrong.
I'm still puzzled by Sweetvar26's post when he said "team at AMD and my friend think that Durango is better one when it comes to graphics and that its like a supercomputer". I guess he might worded it wrong or he was talking about PS4 but incidentally exchanged them, but there must be something else in these systems that we still don't know about.
This is clasic people interpreting things like they want,Sweetvar26 actually say after saying that,that he didn't say durando was more powerful in fact he say that some people think durango was more powerful base on ram configuration,probably they saw 8 vs 2 gb and asume durando was more powerful.
Not unless they follow the diablo 3 method of actually needing the servers to run your game. If it justs checks authentication then no.
Well good for you and what you think and hope to believe with your gel.
Has there been any technical details or rumors that show Sony provides for custom audio in their silicon budget? I have yet to see any at all.
This is not an issue that you could solve with hardware. It is a content creation issue.
I'm not clinging to anything. Ihave no emotional investment in any of these boxes; only an emotional investment in intelligent behaviour and how catastrophically absent it is in this thread!
In contrast to those already taking sides on which is better, I'm able to entertain the notion that we haven't enough information to make any rational comparisons. And I'm (futilely) pointing out that people isolating components without understand the full system-level picture are completely failing to understand console architecture. As mentioned elsewhere, what if Durango is TBDR and focussed on tile-based virtual texturing? Suddenly those BW comparisons don't mean much. And what if Kinect has its own processor while those 4 CUs in Orbis are doing imaging work for Sony? Then that 4 CU advantage doesn't contribute anything more than MS is doing with a different arrangement of silicon. Without that info we can't make a valid comparison as to final performance.
But by all means go ahead and jump to conclusions. Much like people did looking at RSX+Cell uber flops numbers versus XB360, where XB360 merrily kicked PS3 in the nether-regions in many titles because the whole system was a better design taken as how it enabled developers to crunch numbers and produce on-screen results. Orbis has 50% bigger numbers, ergo it's 50% better. Irrefutable, naive, flawed logic by those on both sides of the fence.
No, it wouldn't. Kinect gets 3D for "free". The rumored dual camera pseye would have to run a very heavy DSP-like algorithm on their frames to get a similar functionality to what the depth camera just gives you every frame. It's not something that would fit into the tiny silicon budget you put on the camera itself, and I doubt if 4 CUs could even do it in real time at full resolution.That would have to be one hell of a CPU to even come close to 4 CUs.
Are you pooling from the least likely of options (based on known size these leaked pieces take up), just to turn this into a toss up? That's what it sounds like to me. Am I wrong?
All are interpreting things like they want.
No, it wouldn't. Kinect gets 3D for "free". The rumored dual camera pseye would have to run a very heavy DSP-like algorithm on their frames to get a similar functionality to what the depth camera just gives you every frame. It's not something that would fit into the tiny silicon budget you put on the camera itself, and I doubt if 4 CUs could even do it in real time at full resolution.
No, it wouldn't. Kinect gets 3D for "free".
The rumored dual camera pseye would have to run a very heavy DSP-like algorithm on their frames to get a similar functionality to what the depth camera just gives you every frame. It's not something that would fit into the tiny silicon budget you put on the camera itself, and I doubt if 4 CUs could even do it in real time at full resolution.