In regards to the 4 CU's only giving a minor boost in graphics, it makes sense. There's more to a GPU than CU's so the impact of having those 4 CU's may not be the greatest. With that being said, it would appear that the 4 CU's are more a replacement for SPE's if anything, let's just hope they are as flexible. It will be additional resources used for computing various tasks that would be too much for the CPU's FPU to do it and thus freeing up those resources for other tasks. They may end up being used for graphical tasks in the end since devs are always finding ways to make the most out of a given (closed system) architecture.
According to the same rumors, standard audio, video, decompression have dedicated hardware support in Orbis. For the most part, only AI, natural interface input, second display, physics and graphics jobs are left. Security should be a CPU thing.
The CPU has to do some work, so I'm guessing AI and physics may go there. These 4 offbeat CUs -- if present -- should be used mainly for graphics tasks, perhaps driven by AI and physics input from the CPU. If they are meant to be SPU replacements, there should be a wealth of follow-up ideas and techniques from PS3.
Sony should put 28nm CELL in new [mandarory!] PSEye, connect it to PS4 with Thunderbolt, and use some of its processing power to for various PS4 applications.
/runs away
I don't know... sounds like an overkill to include Cell (add-on or built-in) together with these 4CUs.
DF has a rumor on 22nm Cell, but I am not a believer.