I don't understand what you profit by using that much of a silicon budget for embedded ram aside from heat savings. I'm not a console engineer but it seems like MS rather than building a wheel, made a square wheel and built an intricate device to shave the corners so the square wheel was less bumpy. Then designed a special rubber material for their road to compensate for the rough ride. But the end result should be as smooth a ride as Sony's wheel.
I hope I'm wrong. I really want to see two monster consoles with great visuals. I have to believe they know what they're doing.
They know what they're doing. I don't think Microsoft would get incompetent people who didn't know what they were doing to design their console for them. Even if there were strict limits placed on what could be done by the architects, the same people that were smart enough to decide to put 32MB of ESRAM on Durango (which I suspect will be considered a design win in the long run), would also be smart enough to consider the entirety of what they were getting with their design.
I don't see how this, for a console, can't be considered a monster. Is it simply because the PS4 looks more powerful in more easily marketable, bumper sticker terms? I had no idea, for example, there were so many ram experts until very recently. And if we're being fair, and honest, the 360 for its time wasn't considered a monster, either, particularly when it was directly compared to the PS3. It was always a monster in it's own right, but a lot of people became a lot more resistant to classify it as such in light of the PS3 power hype.
Remember when the PS3 was suppose to be powerful enough to dish out dual 1080p outputs? That came officially from Sony, and a lot of people ate it up. Durango, as the leaked specs suggest, is a lot stronger than people are giving it credit for. The GPU, for example, is surprisingly well served in the cache and bandwidth department, even more so than some of AMD's most powerful GPUs currently on the market. It's not unimportant to take a look at how many functional units the GPU has, but it's probably even more important to look at how well served the functional units that
are present will be with respect to what's already out there, and it is in this regard that Durango should not be dismissed.