Ailuros said:Why would they release a 512MB G70 on 90nm?
I doubt it too, but IF they did, the reason is clear - higher clocks, less power.
Ailuros said:Why would they release a 512MB G70 on 90nm?
I think R580 is going to be severely texture-rate limited to show any difference most of the time.Ailuros said:Albeit those GFLOP theoretical numbers can get ridiculously meaningless, I wouldn't expect in any case less than ~220GFLOPs for R580 and I'm using the most conservative case I can think of.
Jawed said:I think R580 is going to be severely texture-rate limited to show any difference most of the time.
Jawed
_xxx_ said:I also speculate on some kind of 2-die 7xxx, kinda like SLI on one board but smaller.
geo said:Well, that's two of us, so we need a name for the committee now.
geo said:Okay, three of us.
I seem to recall you were an early and loud proponent that this is where they were headed, so you get to be chairman.
neliz said:I *STILL* think nV is at least one step ahead of ati.
I have been thinking they would do this for awhile, but the reason given: That it will be transferable knowledge for future proucts, is to me a better supported idea.geo said:Well, that's two of us, so we need a name for the committee now.
geo said:Okay, three of us.
I seem to recall you were an early and loud proponent that this is where they were headed, so you get to be chairman.
Jawed said:I thought you were talking about shader GFLOPs.
It seems to me that there aren't enough games that are seriously shader-bound, to take advantage of R580's apparent shader power.
NVidia's competitor for R580 seems to need a bit faster core, perhaps, and faster memory, 512MB of it.
Unless there's a huge swing in games in the next few months and suddenly shader rate becomes a dominant factor.
Jawed
IgnorancePersonified said:what's your new case SugarCoat? I'm looking at this Antec
Yes. But I question ATI's timing. By the time we have games that are as shader-bound as the R580 needs, it seems to me that we'll be moving on to the next generation architectures anyway.SugarCoat said:Isnt shader bound games where we're headed?
Curious, what do you think it should have "more of" as opposed to shader capability? If I were asked to point out one primary weak point of R520 as a chip I'd point right to the PS ALU's.Chalnoth said:Yes. But I question ATI's timing. By the time we have games that are as shader-bound as the R580 needs, it seems to me that we'll be moving on to the next generation architectures anyway.
Dave Baumann said:Curious, what do you think it should have "more of" as opposed to shader capability? If I were asked to point out one primary weak point of R520 as a chip I'd point right to the PS ALU's.
Chalnoth said:Yes. But I question ATI's timing. By the time we have games that are as shader-bound as the R580 needs, it seems to me that we'll be moving on to the next generation architectures anyway.