https://www.j-platpat.inpit.go.jp/web/PU/JPA_H31503013/TKBS_GM302_Detailed.action
Another patent for backward compatibility but this time this not only Mark Cerny but Simon Pilgrim (guy doing something with the LLVM commits for Free BSD)
Hopefully MS's commitment to BC this generation will encourage Sony to pursue it with the PS5.
They've emulated the PS2 and released some PS2 games, which include trophies and I think some other improvements. It's something, but there's room for improvement. As Microsoft execs have commented, the biggest issue is licensing. Fair enough. But I think the best way to get some of these licensing discussions underway is to make an emulator capable of playing any game on the console being emulated, barring the odd technical cases.
With X360 BC that may or may not be possible. I seem to recall an MS exec stating that they emulate the full X360, and don't modify the game's code. But you have to download something per game - I don't know if it's a patch or a full game, maybe an XBoxOne user here could clear that up - which indicates that it's not just running the original code.
With PS2 BC, we know that hacked PS4's are able to emulate a bunch of PS2 games that aren't on the store. Open up that emulator, gather some data, and make publishers and whatever other rights holders aware that they're sitting on free money.
There are games like the Resistance series that I'd love to play on my PS4, ideally with enhancements. Heck, they could even be cynical and enable unenhanced BC for discs, and release a slightly modified version on the store that runs at 4K60 with video recording and trophies for a relatively low price - say ~£20 per collection, £5 - £15 for single games.
Hopefully they'll do that with the PS1, PS2, PS3, PSP, and PSVita. Although I can imagine things get legally tricky with the portables, as we're no longer looking at discs which a BR drive can naturally be expected to read.