Tkumpathenurple
Veteran
So that'll be up to the bean counters to determine on an ROI basis. I'm not sure if Sony has a similar online feedback forum where they can similarly gauge interest in the community for particular titles as MS does.
Right, which is why I say make the emulator capable of playing discs, and track which games are played via emulation. There's then data to take to rights holders in order to, hopefully, reach some distribution agreement.
I wasn't very clear though, so apologies.
Keeping on target for discussion about hardware, are there any hardware choices needed to enable BC? PS1 and 2 emulators are already plentiful so they should be a given. PS4 emulation should just be a case of a few considerations in the GPU design?? Is there anything at all that could enable PS3 emulation short of a Cell processor? Could Cell be emulated on a GPU these days?
IIRC AVX 512 was common/semi-common/not common at all, but used in key ways on the Cell, and may be implemented in Zen 2.
If it does, then we're pretty much looking at a core for core match between the Cell and, I presume, an 8 core Zen 2. 3.2GHz should be a doddle too.
I have no idea about the GPU side of things, but if there's any truth to the rumour of Sony being more deeply involved in the development of Navi, maybe that's one of their goals?
I remember one particular dev who worked on one of the Tomb Raider games talking about the way that the Cell pretty much constantly had to be used just to prop up the shitty GPU. And no other developers ever had anything positive to say about said GPU, so hopefully that means it was so poor it's easy to emulate.
I really hope it is, because I think that would be a great thing to announce, on the 25th anniversary of PlayStation, a new console that will play all of the past 25 years of everything on PlayStation. Except for PT