There is no triangle culling. You use the same space traversal no matter the scene, no matter where objects are. You'll always return the closest triangle and have to cast secondary rays to trace beyond a triangle, increasing recursion which is where RT can became insanely complex. Tracing through a cloud of particles will kill raytracing, but then that should force alternatives like computing a volumetric effect instead of splatting zillions of particles.with Ray Tracing, sorting triangles is removed, and in essence I suspect culling is more straightforward as well (at least more straightforward)
Currently the more visually capitivating the game, the less onscreen actors there are. Culling and sorting become a larger issue. WIth RT I wonder if it can push the upper limits here and have some very complex scenes where there are just layers and layers of NPCs etc in a dense scene and RT by nature will always return the closest triangle.
I don't think so. We have 1.8 TF for PS4 that's having to draw a load of triangles. How much is 'left over' for shading pixels? With shading decoupled from defining geometry, you'll looking at maybe 4x as much shader power, which is adequate 4x the complexity at 1080p and PS4 shader quality at 4K. Coupled with beautiful RT lighting and adaptive shading LOD, that'd look very good I imagine.But 7TF sounds low, no matter how we talk about it.
If they push RT so heavily, could the low TF bottleneck shading?
Huh? What exactly was the discussion supposed to be?While I agree with you on that, I have to mention that most users here failed to see the NEON signs that hardware RT was coming to consoles and everywhere else. I consider this a massive oversight that shouldn't have happened here, this is afterall the best tech forum in the world, it's filled to the prim with veterans, but sadly most got lost on the train of thought of "open uncertainties".
"Could compute be enough for raytracing without needing dedicated RT hardware? What if it was a choice between 7TFs with RT and 15 TFs without?"
"Hush your mouth! Of course the consoles are going to have dedicated RT acceleration and there's no point discussing any other possibility!"