Seems Unity likely hasn't received Scarlett dev kits yet if Sebbi has to work with MS PR from E3.
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There are no interview where Spencer claim the gpu is 4x faster. The only PR we have is a rather misleading unveiling saying the console "have 4x more compute power" which was later precised in a single Spencer interview, he said it's only about the cpu.
Because messaging remains quite difficult for them.
And we already have TDP numbers for navi on 7nm so anything more is going into the crazy wattage territory.This.
Anyone believing a 4x increase in GPU compute over X's Scorpio engine (6TF) is being quite delusional. We're talking 24TF in Vega/Polaris terms or 17-18TF in Navi metrics. Either way, we're not getting those types of percentages (flops) from any next-generation system. Something between 10-11TF would be reasonable for $499 boxes.
On a console...really would be a surprise.The only surprises left would be the cocks...
LowSysReq eSport/F2P games on gen8 [Rocket League, Overwatch, Warframe...] will probably be first to take advantage of 4K120 modes on gen9.AngeloPesce : "I don't think you'll see 120hz anything."
The problem with that is Sebbbi is saying 120 Hz is readily doable next-gen, and he's not daft enough to take a silly PR statement at face value. To recap...
AngeloPesce : "I don't think you'll see 120hz anything."
Sebbbi : "Xbox One X runs Overwatch already at 60 fps at 4K. 4x faster GPU + 8 core Zen 2 would easily achieve 120 fps."
If he knows the next XBox is nothing like that powerful, why encourage expectations of 120 Hz games? Why not just not reply? Or does he not have access to hardware and genuinely believes the PR statement and is expecting an 18 TF GPU?
No explanation really scans.
The problem with that is Sebbbi is saying 120 Hz is readily doable next-gen, and he's not daft enough to take a silly PR statement at face value. To recap...
If he knows the next XBox is nothing like that powerful, why encourage expectations of 120 Hz games? Why not just not reply? Or does he not have access to hardware and genuinely believes the PR statement and is expecting an 18 TF GPU? No explanation really scans.
The obvious reference point being there that if devs wanted to support 60 fps on every previous generation, they could, but oh so often they didn't. The interest in HFR over eye-candy will likely be niche. Maybe for eSports titles as you say. But I don't see why next-gen will yield a significant number of 120 Hz games when half that framerate isn't even a basic standard.If devs want to support it, there will be 4K120 [native/non-native] games.
According to Liabe Brave: Base PS4 already has at least 5 games running at 120fps
Pro has at least 7 of those.
Example: Polybius, Playroom, Trackmania turbo (on Pro)
I think Fortnite, Overwatch and Call of duty (probably not Battlefield) will have a 120fps mode on nextgen and those modes will probably be used in e-sports.
If Sebbi was legitimately talking about 4x GPU compute over X's GPU... then we're talking about an APU with dual GPU chiplet design (which would be monolithic). Or a discrete GPU design with more CUs and high clocks on reaching something like 18TF. Either way, wattage/TDP and pricing would be staggering within the game console space. I just don't see this happening...
I wish they would just stay on 1080p and 30/60fps.
Instead of wasting specs for 4k(useless for most, unless your tv is GIGANTIC and/or sitting ams lenght away) or 120fps which is even more useless for consoles, excluding VR.
Or, give us 1080/60 mode with higher details for every game and it would be fine.
1080p even with Über amounts of AA sampling can't visually compare with the clarity 4K offers with high frequency details, long draw distance details, and a higher pixel density suitable for cleaner / more distinguishable shaders and textures.
That being said, CBR should be a great middle-ground towards higher resolutions and more stable (or higher) framerates.