No. It's as I said, 4.5 GB Ps4 and 5 GB 4Pro for GDDR5 memory.
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Getting Started > Programming Basics > Programming Startup Guide > 7. Resources That Can be Used by Applications > Memory
Direct Memory
Direct memory is guaranteed to be physically continuous, and it is explicitly allocated/released/mapped by applications.
In Base mode, the size of direct memory that can be used by an application is 4.5 GiB (
4608 MiB).
In NEO mode, the size of direct memory that can be used by an application is 5.0 GiB (5120 MiB).
Flexible Memory
Flexible memory is virtual memory. However, it is automatically locked by the kernel upon allocation and a page-out will not occur while the application is running.
In Base mode, the size of flexible memory allocated to an application is 512 MiB.
In NEO mode, the size of flexible memory allocated to the application is 512 MiB, the same as for Base Mode.
An application cannot secure all of the flexible memory that is allocated for each operation mode. Note that the following memory will be allocated from the flexible memory in advance before the main() function is called.
- Footprint of the boot program (eboot.bin)
- Memory allocated for heap areas of the C/C++ standard libraries (arbitrary sizes can be specified)
- Buffer cache for the file system exclusive to the application (64 MiB)
Note
Other memory resources used by SDK libraries will also be subtracted from the resource amounts that can be used by applications.