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Like I tried to explain, it's a test where the memory being tested is working at half the default clock.Specs are nice to have but of limited value. Only tests really count. This is a test.
Like I tried to explain, it's a test where the memory being tested is working at half the default clock.Specs are nice to have but of limited value. Only tests really count. This is a test.
Jim Handy, principal analyst with Objective Research, estimates the cost of a DRAM wafer at $1,600. HBM2 adds another $500 to that cost, a 30% premium. “DRAM makers would charge a lot more than 30% for it,” he said. “I expect [HBM] will remain in the GPU space mostly, because it’s expensive. If the market gets big enough, then production will get cheaper and open the doors to new apps.
The price has remained high because there has not been a widespread adoption by companies to work on a new cost structure or increase supplies.
Is there any combo of GDDR and HBM that makes clear sense?
Yes ... 100% GDDR and 0% HBM.
I wonder if HBM is still a possibility...
The high cost is more of an offer/demand imbalance, and low volume, than a production cost issue now.
The only combo that makes sense is [LP]DDR4 for OS and GDDR6 for games.Is there any combo of GDDR and HBM that makes clear sense?
I think the whole theory of having a slower DDR4 or LPDDR4 memory pool for OS use is a total non-starter. It's like asking for the OS to be laggy and unresponsive. I think of it a bit like buying an SSD to install games on and installing Windows on a mechanical hard drive so you don't have to sacrifice SSD space for the OS. In a system with an SSD it probably doesn't even make sense for tombstoning apps anymore.
Not really IMO. HBM would make sense if paired with cheap RAM like DDR4.Is there any combo of GDDR and HBM that makes clear sense?
AFAIK there's no reduced demand now for HBM than there was during the Vega56/64 days. HBM is being used in a number of non-GPU chips, and there's also the MacBook Pro GPU.Considering that for now even AMD reduced the demand...
UMA isn't the best approach if you're trying to squeeze the most bandwidth you possibly can from the system.I guess 8GB HBM + 16GB DDR4 could make some sense, for cost reasons. But I would think it's still better to have one pool.
IIRC the DDR4 pool in the PS4/Pro is only there to alleviate the main RAM to cache the non-gaming apps (netflix, spotify, etc. which you can instantly switch to/from the games). The CPU accesses it through the southbridge and it has very low bandwidth and high latency.The Playstation 4 family's memory structure is a bit of an odd one, considering games only have access to 4.5 GB GDDR5 on Ps4 and 5GB GDDR5 on the 4Pro. I guess they could expand the PS5 alternate DDR4 memory pool enough to fit the entire OS there instead of only using it as a cache and swap scratch-pad.
I think the whole theory of having a slower DDR4 or LPDDR4 memory pool for OS use is a total non-starter. It's like asking for the OS to be laggy and unresponsive. I think of it a bit like buying an SSD to install games on and installing Windows on a mechanical hard drive so you don't have to sacrifice SSD space for the OS. In a system with an SSD it probably doesn't even make sense for tombstoning apps anymore.
I think the whole point is that the OS doesn't need the incredibly high bandwidth a game would demand. If anything, DDR4 is more suitable for OS like tasks.
It wouldn't be safe for Sony to go HBM route because of the latest Japan South Korea spat. The only manufacturing of HBM right now I think is Hynix and Samsung both from South Korea. If Japan government limits the the export of raw materials to South Korea needed to produce memory, cpus, and oled screens, there just wouldn't be enough supply. With GDDR6, Sony can go to Micron.