Wouldn't be that great either if Sony had their own RT tech, since almost no games would have it on PS5, just the exclusives which aren't many.
If the RT hardware was different between the PS5 and XBSX, 3rd party developers will still use it to try to keep the graphics in their games as similar as possible.
The GNM API exists only on playstation, do you think no third party use it?Wouldn't be that great either if Sony had their own RT tech, since almost no games would have it on PS5, just the exclusives which aren't many.
Wouldn't be that great either if Sony had their own RT tech, since almost no games would have it on PS5, just the exclusives which aren't many.
No. Devs would just support multiple development environments of non-related hardware like they did every gen until the current.
Such thing would be needed either way, it's a different API. So no, we're not being lucky.Probably they would, but we are in luck, no such thing will be needed.
So no, we're no being lucky.
That wacky hardware seem to exist only in your head. You invented a shitty hardware and assumed that's what it would have been.Yeah we are, things could have been worse if sony had some own wacky RT hardware solution on top of that different API.
That wacky hardware seem to exist only in your head. You invented a shitty hardware and assumed that's what it would have been.
Nobody suggested a shitty RT implementation here.
And things could've been better if Sony went a different route also. I.e. If it was a better solution.Calm down, no panic. I obviously ment things could have been worse then it will be now, example if sony had designed their own hardware ray tracing solution. That could have been wacky like the emotion engine or the Cell, hard to program for. In short things could have been worse then just an API difference, now the hardware is the same across platforms atleast.
If it was a better solution.
Guess because in pc space things are really bad because have Nvidia, amd, soon Intel all having different implementations.
Yeah that's my objection to hypothetical implementations. If they did something, anything, it would be based on an evaluation that it's better.And things could've been better if Sony went a different route also. I.e. If it was a better solution.
Guess because in pc space things are really bad because have Nvidia, amd, soon Intel all having different implementations.
Fact is the devs are using a different api between the consoles.
Not sure why people think different means bad or worse.
"Both are powered by Radeon and both support hardware raytracing natively."