So RT will definitely be used for audio, but it doesn't confirm that they're using TrueAudio Next. TrueAudio Next does not include ray tracing. Ray tracing complements TrueAudio Next, like it would any other audio solution. Rays can be used to determine occlusion, semi-occlusion, propagation for dynamic audio sources. A material-aware audio engine could use rays to calculate impulse responses for convolution effects, but those calculations could be done with TrueAudio Next or with DSPs, or on the CPU (likely not the CPU).