I disagree with most claims related to small features (from both MS and Sony) having a major impact. Not without some benchmark.
They didn't bring an AMD design much further than what the silicon was capable of to begin with, and they didn't break any price/performance/launch figure. Proof is in the pudding, not in PR.
MS could have chosen a 399 4.2TF in 2016 with RPM, as much as Sony could have chosen a 6TF for 499 without RPM in 2017. Everything else haven't yet been proven to be more than small tweaks to what AMD had to offer them.
Sony's "cleverness" seems to cost some die area, and I am beginning to suspect RPM is not power efficient. It didn't come for free. ID buffer is unclear. MS "cleverness" cost them a year an 100 higher BOM.
What I am curious about is whether devs eventually manage to use more RPM in the future. Is it something next gen can use more and more to improve efficiency, or is there is a logical limitation which will prevent getting more than a few percent overall? We have seen small pieces of code showing a great improvement, but not enough to have an overall big impact on the full pipeline.
And I'm also curious if AMD will solve their power efficiency issues, at least in comparison to nvidia.
They didn't bring an AMD design much further than what the silicon was capable of to begin with, and they didn't break any price/performance/launch figure. Proof is in the pudding, not in PR.
MS could have chosen a 399 4.2TF in 2016 with RPM, as much as Sony could have chosen a 6TF for 499 without RPM in 2017. Everything else haven't yet been proven to be more than small tweaks to what AMD had to offer them.
Sony's "cleverness" seems to cost some die area, and I am beginning to suspect RPM is not power efficient. It didn't come for free. ID buffer is unclear. MS "cleverness" cost them a year an 100 higher BOM.
What I am curious about is whether devs eventually manage to use more RPM in the future. Is it something next gen can use more and more to improve efficiency, or is there is a logical limitation which will prevent getting more than a few percent overall? We have seen small pieces of code showing a great improvement, but not enough to have an overall big impact on the full pipeline.
And I'm also curious if AMD will solve their power efficiency issues, at least in comparison to nvidia.