The narrowing of our expectations is interesting.
Does this all bolster the case for launching base and higher end at the same time?
--Purpose--
The current mid-gen consoles were released to combat migration to PC. In the next generation, releasing their equivalent at launch would be a means of combating both migration and a less and less favourable cost: performance ratio.
--Conservative + cheap base console--
A PS5 at 8.4TF would offer the same kind of improvement as PS4>Pro. It would set a new baseline far in excess of the PS4, would be enough of a leap to not upset PS4Pro owners, and could potentially run any 1080p30 PS4 game at 4K60, or any PS4 PSVR game at 4K120.
But with such a small gulf in performance between it and the X1X, the latter would be its cheaper competitor.
- A 4-core, 8 thread CPU would probably suffice if clocked high enough. As long as it's capable of running PS4Pro code.
- 16GB of GDDR6 would only need 8 chips and reach 576GB/s bandwidth.
- ~48GB of NVME could make up for the small increase in memory, and potentially allow for games to be played without having to be installed to the HDD - just one long loading screen at start up.
- A UHD drive and 750GB HDD should be the bare minimum as game sizes increase and digital distribution becomes more popular.
- 2-4GB of DDR4+secondary processor for the OS, home screen, and storing in suspense/running 1 app.
That's a solid console, which seems quite cheap to manufacture, and would set a decent baseline for the next generation.
--Two tiers--
I'd be happy with the above, but the market is now primed for two tiers of the same console and launching both at the same time would target two demographics:
- Those who buy at launch and want the cheapest next-gen option available.
- Those who buy at launch, and want the best next-gen option available.
The trouble is, we've yet to really see how a more expensive and more powerful console will sell. In recent times at least. The PS3 was a year later, more expensive, less powerful, with less available memory, and the harder platform for which to program. Other than being a year late - and memory bandwidth instead of size - the XB1 suffered the same fate.
The best comparison is the X1X. I'm not sure how it's selling in various metrics, but I understand that a greater ratio of XBoxOne purchases are the X than is true of the PS4 and the Pro.
--Pro specs--
I can imagine two configurations for a PS5Pro, and I'm basing them on a simultaneous base and Pro launch:
1) In the style of the PS4Pro.
Not much difference in price - just a couple of hundred dollars.
-- Another butterfly wing GPU bringing performance up to 16.8TF.
-- Either the same 4-core 8 thread CPU, or a 6-core 12 thread CPU. Either way, clocked higher than the base model.
-- 24GB of GDDR6 with 864GB/s bandwidth. Or the same amount of HBM3 if price permits.
-- Larger amount of NVME.
-- 1TB HDD.
2) Dual resources.
Take the butterfly wing design a step further, and apply it to the whole system. Much more expensive than the base model. Something like 700 dollars to the base models 400.
Bundle it with a collection or two of 4K60 remasters. Something that will cover a lot of bases, like Uncharted 1-4 + Lost Legacy + Gran Turismo Sport.
I'd love the latter, as it's a USP I've never seen a console possess: double the power or double the players. It'll probably be the former though.