LIES!!!!There you go, running on base PS4
LIES!!!!
Tech-demos ≠ games unfortunatelyBut was it running Real-Time?
What specs????Tech-demos ≠ games unfortunately
Running @ 1440P@30fps on a desktop GPU (no RT, just rasterization):
God knows !? Probably a 2080Ti if I had to guess. As it's usually the case with Unity they will release the assets and demo in a few months so everybody will be able to try it out.What specs????
Looks truly next gen, hope it was running on something more mortal such as a 2070. And it goes to show the kind of graphical fidelity you can achieve without RTX slavery . Dear lord everything in this demo smacks around any raytracing demos I've seen. Now 1440p/30fps checker-boarding to 4k with this fidelity would be the benchmark for next gen graphics.Tech-demos ≠ games unfortunately
Running @ 1440P@30fps on a desktop GPU (no RT, just rasterization):
I don't see why it wouldn't have been running on a PS4 (or devkit), the (adaptive?) resolution for example is clearly quite poor without pixel countingLIES!!!!
edit: To be honest I still doubt it was running on a PS4. I believe although they showed it at a Playstation event it was just a demonstration of the technologies that were supposed to come on on the console
That videos honestly does not spend nearly enough time with the camera focusing on what the RT effects are doing in the game - I wonder if a programmer was responsible for the video or just someone else on the team/NV. Like in the area where they showed off reflections - they had the camera at parallel view to the ground and such. They should have had it look directly at the ground to show how it has off screen reflections. Or that diffuse GI porition should have had a side by side!Too easy! There's not a great deal of instant visual difference. In fact very little indeed. You have to stop and analyse what's different in the RTX version. That's why I think these particular game demos are poor. RTX needs to show dynamic scenery and lighting that the baking can't compare to.
The volumetric lighting examples have been more impressive in visual pop and obvious improvement in lighting quality, but with the nasty latency artefacts. The only thing RTX examples are really bringing at the moment is reflections, but not an advance in scene believability.
Edit: The Quake II improvements by nVidia are actually more impressive. Now take that and make it destructible/dynamic, and you'll have an RT lighting demo that actually means something.
Now imagine how much better it will look with ray tracing!Looks truly next gen, hope it was running on something more mortal such as a 2070. And it goes to show the kind of graphical fidelity you can achieve without RTX slavery . Dear lord everything in this demo smacks around any raytracing demos I've seen. Now 1440p/30fps checker-boarding to 4k with this fidelity would be the benchmark for next gen graphics.
Remedy mention that they wouldn't add anything that they couldn't replicate in the non-ray tracing version of the game so DXR is limited to only quality improvements here.Too easy! There's not a great deal of instant visual difference. In fact very little indeed. You have to stop and analyse what's different in the RTX version. That's why I think these particular game demos are poor. RTX needs to show dynamic scenery and lighting that the baking can't compare to.
The volumetric lighting examples have been more impressive in visual pop and obvious improvement in lighting quality, but with the nasty latency artefacts. The only thing RTX examples are really bringing at the moment is reflections, but not an advance in scene believability.
Edit: The Quake II improvements by nVidia are actually more impressive. Now take that and make it destructible/dynamic, and you'll have an RT lighting demo that actually means something.
Looks truly next gen, hope it was running on something more mortal such as a 2070. And it goes to show the kind of graphical fidelity you can achieve without RTX slavery . Dear lord everything in this demo smacks around any raytracing demos I've seen. Now 1440p/30fps checker-boarding to 4k with this fidelity would be the benchmark for next gen graphics.
RTX needs to show dynamic scenery and lighting that the baking can't compare to.
Do muzzleflashes cast shadows? That's the most important question.RTX patch for Tomb Raider is finally out. I will try it and report my findings.
https://wccftech.com/shadow-of-the-tomb-raider-rtx-dlss/