Ray casting on turing for a 1080p image with 1spp sounds like it takes slightly less than 1ms, which is significant, especially as you push to higher frame rates. At 120fps you're using 12% of your frame time just casting 1 ray per pixel. But with Turing shading is still the primary cost of ray-tracing, especially because non-coherent rays are probably not friendly to gpu cache. I'd like to see gpu power measurements before and after the patch. People said the gpus drew less power with ray-tracing on before the patch. I wonder how much closer the power gap is now, as kind of a proxy for gpu utilization.
But there isnt 1spp in Battlefield 5. "Low" has only 13% rays per resolution. And yet the performance impact is only slighty better than with Ultra (40%)...