Important Community Announcement*: As we were preparing the final checks in releasing our next game update Chapter 1: Overture tomorrow, we’ve encountered a couple of issues as we implement some of the new improvements to the game and servers. Knowing that, we’re putting more time in testing the build and will be pushing back deployment until we can ensure the update is solid. We know a lot of you are excited for this content, and we’re excited to get it to you, but only once we can ensure the experience is great.*
We don’t anticipate this being a long delay, and we’ll be back with an update tomorrow as soon as we have it.
https://forums.geforce.com/default/...es/battlefield-5-update/post/5930757/#5930757Installed new update and just tried a quick go at a story to check performance, i'm getting around 10fps more now. If i have ray tracing at high with everything else on ultra at 1440p i'm able to get 60-75fps so i'm happy with that. Hopefully this continues with future optimizations. I'll check online play tomorrow
Yet no-one bothered to do proper before/after screenshots to see if it's just really optimizing bad code or were there sacrifices made on the IQ department to achieve the resultsBattlefield V DXR patch is out. So far performance is in line with what Producer and Nvidia stated.
Someone with an RTX 2080
https://forums.geforce.com/default/...es/battlefield-5-update/post/5930757/#5930757
DICE stated no comprises to IQ have been made, they even improved RTX quality through enhanced denoising, making reflections sharper.Yet no-one bothered to do proper before/after screenshots to see if it's just really optimizing bad code or were there sacrifices made on the IQ department to achieve the results
Sharper isn't always better though, and despite being swedish, who should know snow and ice almost as well as us finnish, I've never ever seen any frozen lake reflecting like that no matter if it has partly melted on the top or notDICE stated no comprises to IQ have been made, they even improved RTX quality through enhanced denoising, making reflections sharper.
DICE stated no comprises to IQ have been made, they even improved RTX quality through enhanced denoising, making reflections sharper.
This is not in this patch, this is still in development, and will be introduced in a later patch, so expect even more performance improvements.They did state that SSR would be reintroduced in places where raytracing did not make much of a difference, isn't it ?
Guru3D tested the patch on a 2080Ti @Ultra RTX.
@1440p the gains are 60%! The game jumped from 40fps to 64fps!
Also 4K @40fps is now possible.
Also the 2070 can now do Medium RTX at 1440p with 60fps.
https://www.guru3d.com/news-story/d...-performance-patch-released-(benchmarks).html
They did state that SSR would be reintroduced in places where raytracing did not make much of a difference, isn't it ?
Fixed function hardware can go only so far,This is made in ultra graphics settings. If the graphic were set to medium the fps with enabled RTX would be higher.
These adjustments are just the beginning. It is a learning process as with all the new features before. Software and hardware vendors will exchange ideas and make further improvements. This will go on for a while until there is something like the best formula. Here raytracing was also built into an existing engine which was not made for it.
I really, really hope this won't ever become a trend. I mean sure, I love 3dfx and their era, but the industry has been working so hard past 20 years or so to make GPUs more "generic", freely programmable number crunchers which just allows so much more freedom than fixed function hardware.GPUs will also become more and more specialized since it is very efficient compared to generic units.
Was this confirmed for this patch or future patch?A part of the vegetation reflects in screen space.
Fixed function hardware can go only so far,
I really, really hope this won't ever become a trend. I mean sure, I love 3dfx and their era, but the industry has been working so hard past 20 years or so to make GPUs more "generic", freely programmable number crunchers which just allows so much more freedom than fixed function hardware.
Was this confirmed for this patch or future patch?
It's a balance. NVIDIA tried to do a fully programmable rasterization pipeline a few years ago and it was an order of magnitude slower than the semi-flexible pipelines used in GPUs.Fixed function hardware can go only so far,
I really, really hope this won't ever become a trend. I mean sure, I love 3dfx and their era, but the industry has been working so hard past 20 years or so to make GPUs more "generic", freely programmable number crunchers which just allows so much more freedom than fixed function hardware.
Was this confirmed for this patch or future patch?
It's amazing how much of an impact the original release had on performance with so few (if any) reflections going on in those scenes.Video comparison on 1440p Ultra RTX on a 2080Ti: consistent 25-30fps increases.
We should only ever be using the correct tools for the job I think developers will need to work to figure this out. We'll see full blown RT implementations get culled back over time as they find a better middle ground for performance/quality.I wonder how much of this performance improvement is due to ray-tracing optimisation only, rather than using SSR or other tricks in some places...