Next Gen GTA game will be PS3 exclusive

scooby_dooby said:
HUH? If they put duplicate data, then since it's redundant it can simply be removed for the X360 version.

The XBOX version of GTA: SA is 2.86GB, that's a fact. They shaved over 1GB from the PS2 version simply by compressing their audio to MP3, which for some reason the PS2 couldn't do.

Here's a breakdown of GTA: SA for XBOX:

Audio - 1.71 GB
Anim - 0.269 GB
Data - 0.019 GB
Models - 0.85 GB
Movies - 0.027 GB
Text - 0.0015 GB

So there you go. Remove audio and last gen's biggest most expansive game was a whopping 1.17 GB.

Oh I was talking about the PS2 verison. I knew the PS2 version is more than 2.86 GBs. I didn't know the Xbox numbers.
 
scooby_dooby said:
Obviously it depends what the read speed end up being for PS3. 2x and it's slower. 3x or 4x and it's a little faster.
I agree with that, but outright assuming is slower because its Blu-Ray...
scooby_dooby said:
WHat did Sony use in the PS2, with a much more mature DVD drive? 3x? And that was a technoilogy already on the market for years, BR wont even hit US shores for another year.
True, but what Blu-Ray specific bottlenecks are to be expected, which would`nt be affecting DVD too (Appart from higher cost for a Drive supporting both standards). But thats enough stuff for a own discussion ;)
 
I think Sony already won the "bullet-point" war with the inclusion of BR.

Now they'll concentrate on releasing the cheapes drive they can, that will be reliable enough to last for at least 2 or 3 years. I think read speed and load times will be the very last thing on their priority list right now.
 
Joe DeFuria said:
What does a 4x BR drive have to do with PS3?
Okay, well, a subthread summary seems to be in order (this is not meant to be insulting).

Someone suggested R* doesn't want to port GTA to the X360 because of streaming speeds. Like Volition ran into with trying to get flying into the game, the 12x DVD drive wouldn't be able to keep up with the game in real time.

Someone else responded by saying that that's unlikely to be a reason given that the PS3's drive is unlikely to exceed the bandwidth of a 12x DVD drive.

The guy I responded to claimed that if the spindle speed was identical, BR has far more bandwidth than DVD.

I responded by simply pointing out what speed of DVD drive equates to what speed of BR drive going by bandwidth.

So... yeah. I was just trying to add useful fact to the subthread. I didn't mean to imply the PS3 has a 4x BR drive. I'm just saying what would be equal and giving a link.
 
Hey guys I'd like to say that all the info is true, dont flame me but yeah thats what Andy and Hawkes keep telling me.
Took me a while to believe it myself.
 
scooby_dooby said:
HUH? If they put duplicate data, then since it's redundant it can simply be removed
In free-roaming game world, you need to pack all your datas in small chunks that contains all (or almost) the datas needed for rendering a scene (You also have to manage the place of thoses pack on the disc).

All the datas means textures/models/sounds redundancy.
You can't have high seek times on a free roaming world game, therefore you need to pre-pack everything and just feed the memory with it. You can't without data redundancy in thoses games.

In other words if there's a GTA for PS3/X360 there's two solutions... Either have a Game that fits on a DVD9 (If the BRD space is used for more songs, it won't be a big loss) or have two version of the game. Simple, isn't?

And then you'll have all the time in the world to discuss which version is superior... Great times ahead...

But as the adage says, with this discussion you folks really put the horse before the cart.
 
scooby_dooby said:
Obviously it depends what the read speed end up being for PS3. 2x and it's slower. 3x or 4x and it's a little faster.

WHat did Sony use in the PS2, with a much more mature DVD drive? 3x? And that was a technoilogy already on the market for years, BR wont even hit US shores for another year.

The speed isn't the problem - it's latency. As Vysez pointed out a post above, Blu-Ray with magnitude more available space can be effectively used to store the information in blocks of data to reduce seek times. This nullfies any advantage DVD has even with a higher data throughoutput at the same drive speed.
 
eplayerd said:
Hey guys I'd like to say that all the info is true, dont flame me but yeah thats what Andy and Hawkes keep telling me.
Took me a while to believe it myself.

No offense eplayerd, but who are you? Do you know those guys (Andy and Hawkes) personnally or do you just post there?
 
Hardknock said:
Guys stuff like this doesn't just happen when neither console has been released. For one, if Xbox 360 does dominate, Rockstar will be limiting their audience. ASWELL AS giving the oppurtunity for a seperate franchise to take GTA's place on the dominate platform. Thus helping to kill off the GTA franchise. Look what happened to Capcom with Resident Evil. Rockstar is not that stupid.



The problems is that the xbox 360 will dominate for sometime,cuz it will be release first but GTA VC and GTA 3 on the dual pack sold little over a million on xbox when the user base was big enough for better sales,on PS2 those same 2 landed close to 12 million units in US alone.



Time of release has nothing to do it is already proven,that once Sony out hype you there is little to do,and seeing how they had beat MS twice once on E3 and once on the TGS they stolen the show 2 times already.


RE din't die cuz of that,people were tire of seeing ports for the DC,remakes for the GC,side spin off like the FPS RE games.

Most of the people who play GTA had a PS2 for console.
 
mckmas8808 said:
No offense eplayerd, but who are you? Do you know those guys (Andy and Hawkes) personnally or do you just post there?
Well I talk to Andy all the time, but speak to Hawkes through posts. (I'm a contributor there)
 
eplayerd said:
Well I talk to Andy all the time, but speak to Hawkes through posts. (I'm a contributor there)
Let me see if I get this right: an unknown news blog--created from/after the troll-fest majorynos.com--makes a completely obvious guess of "GTA will continue to be Sony exclusive" and somehow they get a "source" who "confirms" it?

It sounds to me an aweful lot like a website trying to fool people into thinking they are more legit than they actually are. That is, when the completely obvious thing comes to pass, they can then say, "See? Our sources were correct."

In other words, I call BS. I don't doubt that Sony would throw a money-hat to Take Two once again to remain exclusive. It really is an obvious and smart thing to do. But I seriously doubt that someone at Take Two would risk their job in order to confirm this to gamerandy.com.

.Sis
 
eplayerd said:
Well I talk to Andy all the time, but speak to Hawkes through posts. (I'm a contributor there)

So (just for the record) when did Andy say this announcement for the "GTA will remain exclusive deal" suppose to be announced? When will R* or Sony tell the world? I remember him saying that the other websites like Gamespot and IGN would be talking about it later on.
 
!eVo!-X Ant UK said:
If R* come up against somthing like that i dont think R* will port thr game over.

What could happen :

1. As above no ability to fly, could be a reason why it does'nt get ported.
2. DISK space, if the next game is bigger than GTA:SA then i think 2-3 disk's will happen, BUT will R* want to create a GTA game that needs multiple disks???? it will stop the imsersion factor.

(1) Why would a different engine by a different developer necessarily have the same problem?

(The "no-flying" thing could easily be a problem that "Saint's" launch-window timetable won't allow them a work-a-round for?)

(2) I think Rockstar realizes multiconsole is where the money is at, and if they're going to make a PC-port, why not make a 360-port and slap a "harddrive only" sticker on it seeing how (at least based on launch) most of the 360's have a harddrive?
 
mckmas8808 said:
So (just for the record) when did Andy say this announcement for the "GTA will remain exclusive deal" suppose to be announced? When will R* or Sony tell the world? I remember him saying that the other websites like Gamespot and IGN would be talking about it later on.
Around the 360 launch
 
eplayerd said:
Around the 360 launch

Thanks will keep this in mind. To me that mean between tomorrow (November 14th) through December 31st. If it doesn't happen by then, then I will never believe those guys again.:devilish:
 
Vysez said:
In free-roaming game world, you need to pack all your datas in small chunks that contains all (or almost) the datas needed for rendering a scene (You also have to manage the place of thoses pack on the disc).

All the datas means textures/models/sounds redundancy.
You can't have high seek times on a free roaming world game, therefore you need to pre-pack everything and just feed the memory with it. You can't without data redundancy in thoses games.
.

Really.

You mean like GTA: SA where all audio is slapped in one folder with 3 subfolders? Where all the models where in ONE FOLDER with 4 sub-folders? All the animations in 2 files?

The only folder in the root directory that has a deep tree structure is DATA, and the size is.....get ready for it.......... 19 MB!

GTA3 used 1.7GB for audio, and the actual game was a mere 1.17 GB. Somehow, I don't see disc space being a big problem...
 
scooby_dooby said:
Really.

You mean like GTA: SA where all audio is slapped in one folder with 3 subfolders? Where all the models where in ONE FOLDER with 4 sub-folders? All the animations in 2 files?

The only folder in the root directory that has a deep tree structure is DATA, and the size is.....get ready for it.......... 19 MB!

GTA3 used 1.7GB for audio, and the actual game was a mere 1.17 GB. Somehow, I don't see disc space being a big problem...

Well how do you explain the devs that have already filled up the DVD9 or have already past the 7.4GBs MS has offered them.
 
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