Next Gen GTA game will be PS3 exclusive

Discussion in 'Console Gaming' started by mckmas8808, Nov 11, 2005.

  1. Nicked

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    Bigger worlds, 16x more space (or greater) used for textures (high definition textures), alot more textures, alot more music, higher quality music....its easy to see how you could make a game that would require a BRD.

    As for more advanced compression techniques, current-gen games already heavily use compression. Whilst the X360's processing power allows for more efficient techniques it isn't going to drastically reduce the size of files over current techniques. Xbox360 developers have stated that a DVD9 is not big enough for next-gen games, I see no reason to doubt them.
     
  2. Sis

    Sis mental_v-sync=off;
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    I don't get the music part. Xbox audio was already 5.1. and the music in games wasn't used sparingly. So I don't see audio going up significantly.

    .Sis
     
  3. ImaginaryIndustryInsider

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    It will sell most being ported to every available platform... :)

    ...and if they make a blu-ray-less PC version, would a blu-ray-less Xbox 360 version be that much of a stretch?
     
  4. Nicked

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    Well I'm not an audiophile, but I do recognise that the music used in current-gen games is not at a lossless quality. So going into next-gen, increasing the bit-rate and supporting 7.1 should result in a boost in filesize of some sort.
     
  5. Nicked

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    Having a non-BRD PC version isn't the same as having a DVD9 X360 version. A PC version will be installed on the HDD, could very well span multiple-discs with no issues.
     
  6. ImaginaryIndustryInsider

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    If the majority of the Xbox 360's have harddrives, what's stopping Rockstar from porting the PC version to the 360?

    I would imagine the sales would be worth their time...
     
  7. Nicked

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    Well, for one, its doubtful (IMO, of course) that the majority of X360s will have HDDs by the time GTA4 (or whatever its called) is released. But thats besides the point, MS have said that to gain certification a game must be playable without the HDD. The exception to this rule would be MMORPGs, of course.
     
  8. scooby_dooby

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    MS never said that, where do you come up with this stuff? I remember them saying all LAUNCH games wil lwork without the HDD, that's it.

    Also your arguments for bigger discs has many flaws.

    Bigger Worlds? This is a next-gen myth. If anything game size is decreasing not increasing as GFX get more and more complex, new generations of consoles have never meant "bigger worlds"

    Alot more textures? why? Not because of "bigger worlds", that's not happenin.

    16x textures size? I hope you have some evidence of this because you've already lost credibility on a few points, it's easy to throw out some number but is it realistic?

    Higher Quality audio? 5.1 is excellent and if that's the price X360 pays for staying with DVD it's not much of a price at all.

    More Audio? Why? Oh right...bigger worlds...meanwhile the average game released nowadays is like 12 hours long...
     
  9. one

    one Unruly Member
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    :lol: How did you translate it like this?
     
  10. scooby_dooby

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    where's that number come from? 720p is only 3x's 480p. There is only 8x the ram. Read speeds have only increased 2-3 times. Yet we're gonna have 16x texture size? Ya right...
     
  11. ImaginaryIndustryInsider

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    It's hard to say how many 360+HDD there will be by 2007, I just assumed the core system was a price-point gimmick, but who knows?

    I think PGR3 not running at 720p/no 2x-4x AA in most of the launch games/etc., bodes well for MS being flexible on their certification requirements if need be...especially with a high-selling franchise like GTA.
     
  12. rosman

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    15Go would be fine ( if not putting hours of 1080p video in ofc ) for the whole next gen lifespan i think.
    I've seen this some time ago.
    http://www.theinquirer.net/?article=26057

    Can it be applied to ship games on it ?
     
  13. Nicked

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    GTAs primary development platform was PS2, with 32mb main memory. We have a 16x increase there. And you are confusing texture size to resolution. Textures are increasing exponentially.
    Consider:
    Going from 128*128 to 512*512 = 16x leap.
    Going from 512*512 to 2048*2048 = 16x leap.

    I am unsure of where current gen games sit in texture size (surely 512*512 or (most probably) less), and where next-gen games are going. But a 16*leap is easily feasible.
     
  14. jvd

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    and dxtc offers 6-1 compresion that wasn't on the ps2 , then there is the audio compresion for the xbox 360 , then there is 3Dc , 3Dc + and other compresions




    Its a weak arguement , I have yet to see a convincing arguement for 8.5+ gigs of space let alone why they would abandon the platform that will have a larger installed base for most likely the next two years .

    Also tis been a few days and no other media site has said anything
     
  15. jvd

    jvd
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    Your also forgetting compresion of which the ps2 had none
     
  16. Bobbler

    Bobbler Shazbot!
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    I really don't think this subtopic of the thread is going to go anywhere, although neither is the main topic.

    One side is yelling "Compresion!" and the other side is yelling "More content = more bigger!"

    Neither side is going to budge, and the only way we'll find out if the extra space gets put to use is to wait and see what happens.
     
  17. jvd

    jvd
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    The main problem is that one side is yelling hey thier last gen games left 4 gigs of unused space on a system that had no compression at all .

    So there is double the storage space for content plus compresion many of them seeing thier first console .
     
  18. Phil

    Phil wipEout bastard
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    I think the main problem is that most from the one side are evading is that both PS3 and Xbox360 will have compression methods neither current generation systems had (except that Xbox had some). Between the two and given that compression will be available on both, it's logical to assume that a larger storage medium (Blu-Ray) will offer more potential. This potential can either be 1.) more content or 2.) improved loading schemes thanks to rendundant data OR 3.) a bit of both. Period. No point in discussing this further. I'm sure there will be devs that will use this potential and I'm sure there will be others that won't. End of discussion.
     
  19. !eVo!-X Ant UK

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    Its the bit-rate that make's the difference, next gen games will more than likely have double the bit-rate for there audio so ALOT more space is needed
     
  20. !eVo!-X Ant UK

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    Not true, i heard a few devs ( capcom i think ) mension that they got compression working useing EEs mpeg2 block or somthing like that.
     
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