Next Gen GTA game will be PS3 exclusive

Bigger worlds, 16x more space (or greater) used for textures (high definition textures), alot more textures, alot more music, higher quality music....its easy to see how you could make a game that would require a BRD.

As for more advanced compression techniques, current-gen games already heavily use compression. Whilst the X360's processing power allows for more efficient techniques it isn't going to drastically reduce the size of files over current techniques. Xbox360 developers have stated that a DVD9 is not big enough for next-gen games, I see no reason to doubt them.
 
Nicked said:
Bigger worlds, 16x more space (or greater) used for textures (high definition textures), alot more textures, alot more music, higher quality music....its easy to see how you could make a game that would require a BRD.

As for more advanced compression techniques, current-gen games already heavily use compression. Whilst the X360's processing power allows for more efficient techniques it isn't going to drastically reduce the size of files over current techniques. Xbox360 developers have stated that a DVD9 is not big enough for next-gen games, I see no reason to doubt them.
I don't get the music part. Xbox audio was already 5.1. and the music in games wasn't used sparingly. So I don't see audio going up significantly.

.Sis
 
one said:
If Frame City Killer fills up DL DVD why not the next iteration of GTA with bigger production value for the next generation. If R* intends to release the next GTA on PS3 first, it'll sell most on PS3, then it's crazy not to optimize it to PS3. But not only to Blu-ray, PS3 has 512MB RAM so it can load 14x data compared to PS2 at any given time.

It will sell most being ported to every available platform... :)

...and if they make a blu-ray-less PC version, would a blu-ray-less Xbox 360 version be that much of a stretch?
 
Sis said:
I don't get the music part. Xbox audio was already 5.1. and the music in games wasn't used sparingly. So I don't see audio going up significantly.

.Sis
Well I'm not an audiophile, but I do recognise that the music used in current-gen games is not at a lossless quality. So going into next-gen, increasing the bit-rate and supporting 7.1 should result in a boost in filesize of some sort.
 
ImaginaryIndustryInsider said:
It will sell most being ported to every available platform... :)

...and if they make a blu-ray-less PC version, would a blu-ray-less Xbox 360 version be that much of a stretch?
Having a non-BRD PC version isn't the same as having a DVD9 X360 version. A PC version will be installed on the HDD, could very well span multiple-discs with no issues.
 
Nicked said:
Having a non-BRD PC version isn't the same as having a DVD9 X360 version. A PC version will be installed on the HDD, could very well span multiple-discs with no issues.

If the majority of the Xbox 360's have harddrives, what's stopping Rockstar from porting the PC version to the 360?

I would imagine the sales would be worth their time...
 
ImaginaryIndustryInsider said:
If the majority of the Xbox 360's have harddrives, what's stopping Rockstar from porting the PC version to the 360?

I would imagine the sales would be worth their time...
Well, for one, its doubtful (IMO, of course) that the majority of X360s will have HDDs by the time GTA4 (or whatever its called) is released. But thats besides the point, MS have said that to gain certification a game must be playable without the HDD. The exception to this rule would be MMORPGs, of course.
 
MS never said that, where do you come up with this stuff? I remember them saying all LAUNCH games wil lwork without the HDD, that's it.

Also your arguments for bigger discs has many flaws.

Bigger Worlds? This is a next-gen myth. If anything game size is decreasing not increasing as GFX get more and more complex, new generations of consoles have never meant "bigger worlds"

Alot more textures? why? Not because of "bigger worlds", that's not happenin.

16x textures size? I hope you have some evidence of this because you've already lost credibility on a few points, it's easy to throw out some number but is it realistic?

Higher Quality audio? 5.1 is excellent and if that's the price X360 pays for staying with DVD it's not much of a price at all.

More Audio? Why? Oh right...bigger worlds...meanwhile the average game released nowadays is like 12 hours long...
 
Nicked said:
16x more space (or greater) used for textures (high definition textures)

where's that number come from? 720p is only 3x's 480p. There is only 8x the ram. Read speeds have only increased 2-3 times. Yet we're gonna have 16x texture size? Ya right...
 
Nicked said:
Well, for one, its doubtful (IMO, of course) that the majority of X360s will have HDDs by the time GTA4 (or whatever its called) is released. But thats besides the point, MS have said that to gain certification a game must be playable without the HDD. The exception to this rule would be MMORPGs, of course.

It's hard to say how many 360+HDD there will be by 2007, I just assumed the core system was a price-point gimmick, but who knows?

I think PGR3 not running at 720p/no 2x-4x AA in most of the launch games/etc., bodes well for MS being flexible on their certification requirements if need be...especially with a high-selling franchise like GTA.
 
scooby_dooby said:
where's that number come from? 720p is only 3x's 480p. There is only 8x the ram. Read speeds have only increased 2-3 times. Yet we're gonna have 16x texture size? Ya right...
GTAs primary development platform was PS2, with 32mb main memory. We have a 16x increase there. And you are confusing texture size to resolution. Textures are increasing exponentially.
Consider:
Going from 128*128 to 512*512 = 16x leap.
Going from 512*512 to 2048*2048 = 16x leap.

I am unsure of where current gen games sit in texture size (surely 512*512 or (most probably) less), and where next-gen games are going. But a 16*leap is easily feasible.
 
scooby_dooby said:
where's that number come from? 720p is only 3x's 480p. There is only 8x the ram. Read speeds have only increased 2-3 times. Yet we're gonna have 16x texture size? Ya right...

and dxtc offers 6-1 compresion that wasn't on the ps2 , then there is the audio compresion for the xbox 360 , then there is 3Dc , 3Dc + and other compresions




Its a weak arguement , I have yet to see a convincing arguement for 8.5+ gigs of space let alone why they would abandon the platform that will have a larger installed base for most likely the next two years .

Also tis been a few days and no other media site has said anything
 
Nicked said:
GTAs primary development platform was PS2, with 32mb main memory. We have a 16x increase there. And you are confusing texture size to resolution. Textures are increasing exponentially.
Consider:
Going from 128*128 to 512*512 = 16x leap.
Going from 512*512 to 2048*2048 = 16x leap.

I am unsure of where current gen games sit in texture size (surely 512*512 or (most probably) less), and where next-gen games are going. But a 16*leap is easily feasible.

Your also forgetting compresion of which the ps2 had none
 
I really don't think this subtopic of the thread is going to go anywhere, although neither is the main topic.

One side is yelling "Compresion!" and the other side is yelling "More content = more bigger!"

Neither side is going to budge, and the only way we'll find out if the extra space gets put to use is to wait and see what happens.
 
Bobbler said:
I really don't think this subtopic of the thread is going to go anywhere, although neither is the main topic.

One side is yelling "Compresion!" and the other side is yelling "More content = more bigger!"

Neither side is going to budge, and the only way we'll find out if the extra space gets put to use is to wait and see what happens.

The main problem is that one side is yelling hey thier last gen games left 4 gigs of unused space on a system that had no compression at all .

So there is double the storage space for content plus compresion many of them seeing thier first console .
 
I think the main problem is that most from the one side are evading is that both PS3 and Xbox360 will have compression methods neither current generation systems had (except that Xbox had some). Between the two and given that compression will be available on both, it's logical to assume that a larger storage medium (Blu-Ray) will offer more potential. This potential can either be 1.) more content or 2.) improved loading schemes thanks to rendundant data OR 3.) a bit of both. Period. No point in discussing this further. I'm sure there will be devs that will use this potential and I'm sure there will be others that won't. End of discussion.
 
Sis said:
I don't get the music part. Xbox audio was already 5.1. and the music in games wasn't used sparingly. So I don't see audio going up significantly.

.Sis

Its the bit-rate that make's the difference, next gen games will more than likely have double the bit-rate for there audio so ALOT more space is needed
 
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