CosmoKramer
Newcomer
Next-gen graphical pet peeves
I know very little about "Next-gen graphical pet peeves", given that there are no next-gen games (or consoles) yet. Current gen has some things that could be improved though.
Next-gen graphical pet peeves
I know very little about "Next-gen graphical pet peeves", given that there are no next-gen games (or consoles) yet. Current gen has some things that could be improved though.
And for the love of anything that is just and holy, cut down on that bloom.
Hmm, excuse me if you weren't there at the time, but you guys were big bloom-offenders with Fable 1. Glowing chickens??
Nice to read that some devs are also concerned about the flickery shadow problem, though.
That's why we have tone mapping. Keep in mind that also are not devs (as programmers) deciding these things..but artists.Yes darker darks and brighter brights is "realism", but at the moment monitors don,t have the dynamic range to make it work properly, unless if it's used in a subtle way.
Thank nAo, Shootmymonkey, and Fran. Any other devs want to weigh in as well about the lack of self shadowing and flickering shadowing in games and how they are handling these problems?
I have the impression that it's still not well understood in the community..but I might be wrong.and why isn't anyone using Variance Shadow Maps?
Or even all that well-known. A number of rendering guys I know at various studios have never even heard of it, let alone understand the concept.I have the impression that it's still not well understood in the community..but I might be wrong.
Abusive HDR and bloom