Rubbish. Devs are under NDA, and they don't want to offend the console company. So like we had Wii U talk saying, "it's a quite a powerful little machine," and, "the CPU isn't quite as strong as we'd like but the GPU is very capable," and general nondescript reports on the hardware, we'll only get politically correct feedback from devs (how many went on record and said Cell was a good awful mess, for example?). There's zero point in publicly reporting your machine isn't as powerful as your rival. Leave that to rumours and the niche that care about those thing. Focus your marketing on your experience and value irrespective of specs. Only a tiddly percentage of the market cares, like other CE devices as I've mentioned. When was the last time you bought a car on horsepower, engine weight, chassis material, blah blah? When was the last time you saw a car advert that dealt with specs instead of image or value? Or a watch? Or a camera? In fact specs are counter-productive to business, because if you can sell a product with a more prestigious image despite it being cheap to make, advertising it's lack of quality robs you of that image. You only use the specs when they are part of your strategy (high specs), or an essential part of the consumer language when comparing products (megapixels, GHz).
Seriously people, just accept it! The specs are of no interest to anyone outside the technologically curious, who are of zero importance to anyone's business strategy.
I do not agree the dev strongly criticized the ps3 and also ridiculed the low power of the WiiU.Just think about that a few weeks ago Mark Rein has openly teased WiiU on the fact that it is not able to use the UE4.Perhaps I am wrong to assume that the console users are much more intelligent of what industry professionals think but I think that Tflops, ram, etc. .. are an essential part of the consumer language in the console world and apparently the flop WiiU is showing that.