DuckThor Evil
Legend
Simply put, yes, because you don't know what the plan was. Even falling behind [the plan] on individual months may still be ahead of the plan. Additionally, the plan will be looking into the cycle where the peaks tend to happen a few years in.
A plan is based on a TAM, your expectations on competitiveness and expectations on the size of the TAM at different price brackets, and often none of these are exact sciences, especially in a market that has such an infrequent refresh cycle by such a few vendors. Given the numbers that have sold for both consoles so far I'd say that the biggest surprise would be the TAM at launch for $399+ consoles, something that they couldn't fully gauge from 360 because they were supply constrained; that's how you can still be behind competitively yet potentially ahead of a sales / business plan.
So, yes, to me it is entirely conceivable that it is potentially ahead of their plan for this point in time if the original plan had more conservative numbers based on supply constrained 360 sales numbers and a higher console launch price.
I respect you Dave, but I'm not buying pretty much any of that.
Even if their first holiday numbers were above their expectations, which I don't believe to have been the case, it's logical to assume that isn't the only metric their plan is covering at this time period and if you are ahead in one sense, but behind in many others, it's not valid imo to speculate that they "could be ahead" Their market presence against their main rival is far worse than what it was last time. Prior to the launch I haven't seen any indication that their plan would put them at a significant deficit at the beginning of the gen, on the contrary actually, imo they were very bullish about their platform, even if one ignores that ridiculous Yusuf quote.
Imo there is nothing surprising about the size of the market at $399+, if anything the market looked weak, pulling a few million during a holiday/launch season after such a succesful product (360) is nothing to write home about. Even the PS4 performance is only looking ok in my eyes and the One looks much worse than that. Fixating on the 8 year old supply limited launch numbers as a measuring point serves no useful purpose. Beating those numbers means NOTHING today. It is only useful for a weak PR spin. Beating those numbers is as impressive as tearing a piece of paper in half. Lot's of stuff has changed in those 8 years, Xbox brand was still quite weak back then. The performance of One should rather be compared to later 360 years and the PS4. Let's see how the Kinectless $399 SKU has done after a couple of months, but I'm not expecting it to light the world on fire.
For the record just because I think it's looking terrible today, I'm not saying it can't get better, this console needs to drop to $299 ASAP and with more games maybe it can do at least something. I'm saying however that when we'll be viewing this period in retrospect, it won't be about how it performed above expectations, but how challenging the beginning was.
It only indicates that today's supply capacity is not limited.
Actually It indicates that demand is FAR less than expected and not just a little less. You plan and order production quantities based on expected sales. If you sell what you expected, the production runs on. If you sell little less, you adjust manufacturing. You stop production lines when you are harbouring clearly excess inventory, excess that you thought would be long gone by now. There is no point in manufacturing a shit ton of units just because you can. If you have to stop production due to excess inventory, things aren't going "ahead of the plan" that is for sure.