News & Rumors: Xbox One (codename Durango)

Discussion in 'Console Industry' started by Acert93, Mar 8, 2012.

Tags:
Thread Status:
Not open for further replies.
  1. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,786
    Likes Received:
    377
    Location:
    127.0.0.1
    I think he means when you play a Bluray on the Xbox One (and I'd be very interested to hear this as well). 24Hz through the device that's being passed through is not supported.

    I would assume when watching a Bluray on the Xbox One and then opening Snap, that everything stays at 24Hz. However if you go "Xbox Home" - then it would switch back to its default 60Hz. Switching back and between video modes is highly annoying because it usually causes a blackout and a audio cut-off momentarely as the two devices synchronize signals and handshake. It also highlights the inherent problems when dealing with various devices and signals - something where there is no optimal solution unless we suddenly have 600Hz capable sets and hardware (everything divisible by 24/25/30/60).
     
  2. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    I'm not sure why it couldn't handle it in the same was as Video players on PC. You can get judder free video playback on 24 hz video streams even while the OS is displayed at 60 hz. It basically comes down to the GPU, GPU driver and video player supporting it. AMD GPUs have been able to do this for multiple generations now.

    Regards,
    SB
     
  3. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,786
    Likes Received:
    377
    Location:
    127.0.0.1
    That's a good point - and would only re-inforce my own experience running my XBMC with a forced 60Hz output and viewing 24Hz content without any judders. Then again, I'm not sure how this is exactly possible, given that logic dictates that a 24Hz or 25Hz source can not run smoothly in a 60hz update-interval... :S
     
  4. Gubbi

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,661
    Likes Received:
    1,114
    It uses 3:2 pull down.

    Your TV recognises this and reassemble the 60Hz 3:2 interlace stream into a 24Hz progressive one.

    Standard fare for the past 6-10 years (depepent on TV brand).

    Cheers
     
  5. -tkf-

    Legend

    Joined:
    Sep 4, 2002
    Messages:
    5,634
    Likes Received:
    37
    For me the most important thing would be the 24hz and we have that confirmed, but not tested afaik.
    http://forum.beyond3d.com/showpost.php?p=1810007&postcount=8240

    Of course with the added complexity of the HDMI IN real life tests would have to be done to see how it actually works.
     
    #8285 -tkf-, Nov 25, 2013
    Last edited by a moderator: Nov 25, 2013
  6. Billy Idol

    Legend

    Joined:
    Mar 17, 2009
    Messages:
    6,067
    Likes Received:
    907
    Location:
    Europe
    Is it possible to gift games from Xbox Live market, similar to Steam?
     
  7. Jwm

    Jwm
    Veteran

    Joined:
    Feb 27, 2013
    Messages:
    1,037
    Likes Received:
    155
    Location:
    Texas
    Not any more, the old DRM system would have allowed you to transfer it once if I remember it right. I do hope they bring back the family plan (if you use a windows phone you can actually still purchase it oddly).
     
  8. dlm

    dlm
    Regular

    Joined:
    Oct 24, 2006
    Messages:
    349
    Likes Received:
    1
    You only need a 120Hz refresh to get all of those numbers. It's 50Hz that messes it all up.

    Edit: Nvm, missed the 25. What's that used for?
     
  9. AlphaWolf

    AlphaWolf Specious Misanthrope
    Legend

    Joined:
    May 28, 2003
    Messages:
    9,470
    Likes Received:
    1,686
    Location:
    Treading Water
    25 is PAL again.
     
  10. dlm

    dlm
    Regular

    Joined:
    Oct 24, 2006
    Messages:
    349
    Likes Received:
    1
    So basically, everything except PAL is fine on 120Hz, but you need 600Hz to support PAL.

    Well... at current rate we should be there in what? 15 years?
     
  11. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    Wow, I played like the 10 first minutes of CoD: Ghosts and I am impressed, totally impressed. It might be 720p -shame the aliasing though, no AA, afaik- but the game looks out of this world sometimes, and runs like a dream. :shock: Give me more 720p like that -haven't tried Ryse yet, but this, along with Forza, looks incredible in general-

    My feedback on the UI so they can improve it, which is perfectly normal, compare the initial Xbox 360 UI with its interface nowadays:

     
  12. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    That is something I would love. But what about not gifting the game but a code which the other person can use to buy the game you purchased the code for?

    Navigating the interface there are some impressive things you can achieve. Say you are playing a game and want to know the score of a match your favourite team has played.

    You just have to say Snap Internet Explorer and if you had the webpage loaded before you can just see the result in real time.

    The same can be said about watching the TV and playing a game, going back to the TV to watch...let's say a football match between Blackburn Rover and Liverpool, for instance. Snap TV, watching a little, returning to the game, Snap TV after a while...
     
  13. Billy Idol

    Legend

    Joined:
    Mar 17, 2009
    Messages:
    6,067
    Likes Received:
    907
    Location:
    Europe
    I mean gift in the sense of: I'll go to the store, buy it with my money...than I can click: for myself or for a friend, I click 'for a friend' and gift it...friend has it now in his account...you know, like a traditional gift for birthday/X-Mas or whatever day....no need to bring up DRM, just the thing Steam allows.
     
  14. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,680
    Got it. Easy to setup. Update downloaded very fast. Voice commands are working fine for me. Got all the apps I wanted installed. UI seems to be easy to navigate. Only thing that I haven't been able to find is my download queue. Where the hell do I see my download progress for my queue?

    Other question for settings. How do I know if my tv supports a color bit depth above 24bit? How do I know if I can use the 24Hz setting on my tv? The tv is last years model, and it's true 120Hz.
     
  15. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
  16. loekf

    Regular

    Joined:
    Jun 29, 2003
    Messages:
    617
    Likes Received:
    65
    Location:
    Nijmegen, The Netherlands
    Oh dear:

    Rule #1 in TV land: never ever apply the same upscaling filter over UI stuff as your video. UI stuff has sharp edges, so any sharpening makes it look worse (high freqs appear even more -> halos etc).

    As far as I can remember, XB1 has this video compositioning block with up to 3 layers. Guess they were targeting OS, HDMI in and game. They should have allowed for static video menus, huds etc. as a seperate video layer, rendered at 1080p, then compose it with your upscaled in-game video. However, can imagine that was not a good idea, because you keep your game at a lower resolution than 1080p due bandwidth issues at the first place, so a seperate stream/buffer for menus/hud etc. doesn't fit the budget.

    Now, why would you add sharpening on graphics / video in the first place ... about the blacklevels could it be to save BW and resources the scaling is done on subsampled YUV ?
     
  17. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    The screengrab at 720p is not representative of what the average gamer will see on the TV. First of all any 1080p panel will still upscale the native image to 1080 lines using an unknown algorithm; then there are quite possibly a lot of other filters applied by the TV itself, as the average user tends not to touch the controls at all (or even worse, the user may turn sharpening as high as possible).

    I wonder if it's possible to grab the actual 1080p image generated by the TV in a lossless format. It should be quite interesting.
     
  18. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    The first part is true, but the calibration of the TV is a constant, it is true for a 720P or 1080P TV. If someone has the sharpness filter on high for the TV it is still going to apply that to the un-scaled image, thus compounding the issue.
     
  19. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Yeah, that is true, but it still doesn't mean you'll automatically get a better result using 720p, and the screenshots in the thread aren't necessarily representative.

    MS should, however, definitely open up user settings for sharpening on/off during upscaling. This is atrocious for any A/V enthusiasts, who'd definitely prefer a straight upscale instead...
     
  20. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    Well unless the TV scaler is worse than the XB1 scaler, but most scalers don't actively try to change the image. Worthy of an experiment if you have a few minutes and a game that is scaled (not Ryse, not FM5).

    I would not be surprised if people can tell one scaler from another with a blind test. I think even a cheap TV is going to do the job with no noticeable artifacts.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...