Welcome to the forums. Thank you for signing up and sharing your thoughts while keeping the discussion on topic. Hopefully we'll be able to piece together this puzzle without too many insanities happening.
Thanks. :smile:
I think the comments I made at TXB (quoted here earlier) pull in as much as I am aware of in a coherent manner that makes sense. Lots of ppl on various forums (and even some in the press) seem to be focused on the individual pieces of the puzzle instead of looking at the wider picture and what it may mean.
How big of a difference would something like a graphics architecture built ground up for TBDR make in terms of things like badwidth/flops considerations? Anyone have any guesses/estimates there? I know Shifty noted that with some optimism earlier.
Has anyone looked deeper into the display plane patent(s)? They were also in the TXB post of mine that was quoted here. I'd especially like folks here to look at those patents and cross reference them with the MSR research article on foveated rendering as they are pretty much the exact same idea, with the latter being a much more ambitious implementation of the former. The foveated rendering payoff is 5-6 fold in performance and 15 fold in pixel shading iirc. I wonder if we can get an idea of how this might compare to the display planes in Durango. Hopefully tomorrow VGLeaks puts out the info for those. In terms of graphics those seem to be the only major thing remaining.