It is, but I'm questioning why they're calling it alpha specifications and not just original specifications. Alpha specifications seem to imply they think those were just the specs for the alpha kits (ie they don't really know what they're talking about and are making stuff up from known info)
I agree. But the thing is, such an analysis contradicts the latest rumors about the box pricing : 500 US$. I personnally find this figure to be quite high to achieve market penetration.
This post of yours is a complete non-sequitur. Nothing about what was said logically leads to what you are asserting. Read the link again. All it is saying there is that they took the same architecture as was originally given to devs and beefed everything up. The point of that sentence wasn't to draw comparisons with the most recent beta kits, but to make the point that the architecture itself hasn't changed...which would be why they'd highlight the first dev kits given to 3rd parties.
I agree. But the thing is, such an analysis contradicts the latest rumors about the box pricing : 500 US$. I personnally find this figure to be quite high to achieve market penetration.
I still believe there will be a $100-$150 price point model, whether its a redesigned 360, 360 with more ram, something new,etc You can't compete with Apple TV and roku with something over $150.
To that end, what is the worst situation that could happen if MS kept all 3rd parties in the dark about spec upgrades? The only titles it could really impact is console only multiplat titles (since PC games would exceed console specs anyway). Even for console multiplats, a surprise spec increase for 3rd parties would still guarantee they could be no worse than the competition.
Also in the Yukon leak we see that they are planning Fortaleza glasses and a Cloud Rendering platform. This seems likely as well since Dave Cutler has been known to join the Xbox team. He was a lead developer of Windows Azure (MS cloud platform) and Windows NT.
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This post of yours is a complete non-sequitur. Nothing about what was said logically leads to what you are asserting. Read the link again. All it is saying there is that they took the same architecture as was originally given to devs and beefed everything up. The point of that sentence wasn't to draw comparisons with the most recent beta kits, but to make the point that the architecture itself hasn't changed...which would be why they'd highlight the first dev kits given to 3rd parties.
The Architecture Design is the same as the one from the Alpha Specifications (February 2012).
Yield Rates of the chip have been moderate at best (Improvements since September 2012)
Actually (as I've said before), his job is optimising VM performance and virtual drivers for Durango (since games run in VMs now with no direct access to hardware)
Per VSP holds their own scalar + trancedental
GCN 1.0 does not have trancedental.
Gipsel Beyond3d also said
"trancedental cost 12cycles."
Also shows 1VGT = 1Per SC = 12VGTs
As it shows 16 VSPs = 1SC
As we already knew the other console
only has 2 VGT.
By the way, when programmers had the PC/PowerMacs powered 360 DEVkits they where under powered. PCs don't do as well as the real hardware. How tells
you guys this shit? The 1 HD7970 in the Devkits now will not be as powerful as the final Durango GPU. That is why games start at the low end and get better over the 5-8 year cycle. Game makers do this also for PR as well, (COD 10, are game has
got better GFX than the COD 9). 360's programmable hardware tessellation unit is just now being used in the new HALO. Ms makes the APIs as well.
You don't need a upgrade to 20CU ( you are still in the old days) each SC is doing right around 4x the work. Durango already is a beast.
Actually (as I've said before), his job is optimising VM performance and designing low overhead virtual drivers for Durango (since games run in VMs now with no direct access to hardware)
http://news.teamxbox.com/xbox/8096/Xbox-360-Development-Kit-Spotted/
360 GPU is = to a HD1800, the ATI X800 graphics card was in the alpha devkit.
SuperDAE had a alpha kit. That GPU is even better now. 3.79 TFLOPS +
64ALUs are in the Yukon leak as well.
nothing. You said VSPs are big and there's a patent about them. Then you cite a patent about redundant silicon that has a diagram with VSP on like the Durango leaks. that can be explained as GCN 1.0 SIMD units that work on scalars. Until you present something that shows the existence of a new SIMD design that incorporates a scalar unit alongside the vector pipes other than a TLA without any literary substantiation, you have presented nothing.
The proof is in the understanding. The counter-argument to yours is solidly backed with coherent reference to the major rumours and leaks. It's logical to favour that interpretation than "some guy said one console is better than the other," especially when a quick consideration of that reference proves it nonsense - that'd mean a mythical VSP would have to have at least 50% more performance than a standard SIMD (to get 1.2 TF up to 1.8 TF to match Orbis), which would mean 50% more ALUs, something scalar units don't provide and aren't useful for.
All that fits together. The idea of VSPs just being GCN SIMD units fits. Even VGLeaks explanation and the AMD patents you linked to do nothing that change the meaning of the VSP unit. Ergo it's for you to find proof that VSPs aren't just GCN 1.0 SIMD units given another name to differentiate them from older architectures.
Cayman VLIW4 = SIMDs > SPs
GCN = CUs > SIMDs > VSPs
As the ALU units in GCN are different to those in Cayman, it makes sense to give them a different name. Until we have some evidence in a patent or technical document or AMD spokesperson or somesuch saying otherwise, all you are offering is a guess based on an interpretation that doesn't fit with the other information, and just repeating yourself with more and more colours won't change that.
each SC is doing 4x the work why doesn't it have 4x the L1 cache. The L1 cache in anything is picked to be a specific size and having 1/4th of it per SIMD is probably not going to end well for efficiency.
Dev kits being more powerful then the actual console is nothing new, after all you want to try represent the performance of a box that does not exist yet using parts that already exist so you may have to over shoot it a little.
This says nothing about the final product.
mistercteam is that you? your using the exact same images and arguments as him :|
http://www.semiaccurate.com/forums/showpost.php?p=183437&postcount=822
Boy i can not wait, only 3 days. What will they say?
1.You did not even know about the VSPs, and
now you say it fits with GCN 1, and you still don't get it.
Just in VGleak's 1SC their are 4SIMDs with 16 VSPs per SC.
Inside each vsp their are 4 16wideSIMDs. MATH time, 4SIMDs x 16 VSPs Array processor = 64SIMDs with 64ALUs (from Yukon docs) and 16 scalars,
and that fits with GCN? Come on!! I am trying to save you here. 3 days left.
That is why i can tell. That was a PC KIT specs, Ram or L1 can be changed at anytime 120 days before Beta kits. wtf.
Gpus are a redundant pieces of silicon, add this more of that, sink, add more. Like 20nm. I ask you why the are their VSPs in 4x pairs under each SIMD?
Also why do you keep quoting patents in regards to the HD5000/HD6000 architecture. Do you really think that Durango is using a architecture from 2009?.
marcberry, dude, you need to start keeping quiet now. You're singlehandedly lowering the SNR of this board significantly...
Please, just stop.
One development source told Eurogamer that Kinect 2 will be so powerful it will enable games to lip read, detect when players are angry, and determine in which direction they are facing.
Kinect 2 can track the pitch and volume of player voices and facial characteristics to measure different emotional states.
Software leaks are currently locked down. Sealed tight. (Seems no one has blown the whistle yet)
Hardware: One of these could be real, or none at all.
64MBeSRAM, 2.0+TFLOP GPU, 12GB of RAM