Richard's contacts are technical people who work with hardware and software, and not with locating people or Geography experts. plus he says DaE was 'seemingly running rampant across Europe, quaffing significant amounts of absinth,' according to internet messaging conversations had with him. No claim to his location whatsoever.
Hopefully you appreciate the validity of Leadbetter's position here, but if not, that's your prerogative. However, this thread needs to appreciate the value of that information and at this point I'm not willing to tolerate noise that's trying to dismiss keystone information. It's time to move on.
As for what changes could happen in Durango, James Car's idea of completely replacing the hardware seems plausible, although very risky. MS would have to rewrite their API to handle all the special-cases that devs are using (memory movers would be emulated on CPU, SHAPE also, eSRAM,...). Either that or they say to their devs, "you know what, scrap that Durango software you've been writing and just focus on the PC version. We're replacing our console with a PC spec." Then there'd be managing the software, because with pure PC hardware it could be hacked to run PC games, meaning no revenue stream for MS from Steam sales etc.
It's certainly possible, but it would be a sign of desperation. And the basis of all this questioning seems to be Orbis and this theory that MS have seen Orbis's specs and pooped their pants and are now running around panicking. I don't believe that management's strategy wasn't more solidly considered than that and that the whole Durango system and experience wasn't considered value except in competition to a hoped-for weaker PS4. Just going by the 10x performance upgrade per generation, MS must have expected something considerably more than 1.2 TF from Sony, yet despite that, chose their lower spec'd hardware.
I don't think MS are overly concerned about the performance differential, and I don't think they'll be motivated to do something about it in hardware.