new Xbox2 Game tonight

jvd said:
... and the other is on hardware that is stretched to its limits .

... simply WRONG.


25c.jpg


... God of War.

7717.jpg


... Burnout4,etc. etc.
 
Mythos said:
It is easy as well to assume what you say because sometimes not knowing what lies deep could be further from the truth.
The project started on PC, and that was not all that long ago.
Don't really know when Xenon also came into the picture, but just because it's running on UE3 it doesn't mean it can't be developped on existing PC hw.
 
... simply WRONG.

Both look like crap in actual game play , I should know , my sister is playing god of war right next to me .


As I said when you see the diffrence in both games running you will shut your mouth and when you see dev shots from ps3 games you will shut your mouth .

Shesh sony fans coming out of the woodwork , what happend another forum closed down some where
 
jvd said:
... simply WRONG.

Both look like crap in actual game play , I should know , my sister is playing god of war right next to me .


As I said when you see the diffrence in both games running you will shut your mouth and when you see dev shots from ps3 games you will shut your mouth .

Shesh sony fans coming out of the woodwork , what happend another forum closed down some where

your tv prolly sucks then :LOL: no offense but GoW looks amazing. having you seen the Hydra boss battle? sure it doesnt have all that AA like the dev shots but the actual game doesnt look too far from it.
 
i just play some god then 1st level till archers shooting.
imho, don think graphics are any more stretched than jak2. look cleaner than jak, guess fixed cameras less texture alisaing more optimising. that bout it. i wont say jvd is simply WRONG thus far.
 
your tv prolly sucks then no offense but GoW looks amazing. having you seen the Hydra boss battle? sure it doesnt have all that AA like the dev shots but the actual game doesnt look too far from it.

Heh , a 40 inch plasma capable of 1080 p ... i think its a good tv , i tweaked it using home essentials . Its pretty damn nice .

Gow looks nice for a ps2 game , but it looks no where near this mmorpg. Not to mention god of war is not a mmorpg . So there is no reason to compare them . Nor is there a reason for that person to post a picture of a racing game. What any of them have to do with a mmorpg is something that is beyond me .

But i guess anything to put down ms
 
Take a pic of GoW on that Plasma, I wouldnt mind seeing it. I'm currently running my games on a 44in HDTV capable of 1080i and everything looks crystal clear.

-Rich
 
RichardCypher101 said:
Take a pic of GoW on that Plasma, I wouldnt mind seeing it. I'm currently running my games on a 44in HDTV capable of 1080i and everything looks crystal clear.

-Rich

you want me to take a picture of me playing on a 40 inch plasma ? or just the 40 inch plasma ? Cause the ps2 isn't mine and i'd have to go get it from my sisters house
 
jvd said:
your tv prolly sucks then no offense but GoW looks amazing. having you seen the Hydra boss battle? sure it doesnt have all that AA like the dev shots but the actual game doesnt look too far from it.

Heh , a 40 inch plasma capable of 1080 p ... i think its a good tv , i tweaked it using home essentials . Its pretty damn nice .

Gow looks nice for a ps2 game , but it looks no where near this mmorpg. Not to mention god of war is not a mmorpg . So there is no reason to compare them . Nor is there a reason for that person to post a picture of a racing game. What any of them have to do with a mmorpg is something that is beyond me .

But i guess anything to put down ms

oh sorry dude. i musta misread your post. i thougth you were just talking about GoW on its own. i agree that it noway comes close to the pics of this game tho. sorry bout that :p
 
ah no i think it looks nice for a ps2 game but it doesn't come close to this game and this game is still in development
 
jvd said:
... simply WRONG.

Both look like crap in actual game play , I should know , my sister is playing god of war right next to me .


As I said when you see the diffrence in both games running you will shut your mouth and when you see dev shots from ps3 games you will shut your mouth .

Shesh sony fans coming out of the woodwork , what happend another forum closed down some where

That mean that XBOX2 first generation games looks better than
first generation PS3 games,i'm right or not???
 
That mean that XBOX2 first generation games looks better than
first generation PS3 games,i'm right or not???

Who said that ? I think final xbox 2 games will look slightly better than dev ps3 pictures. But i think ps3 and xbox 2 dev pictures will look the same depending on where they are in development .

I have said for a long time way before you signed up here that all 3 systems will look very similar and they will each have thier strengths and weakness .

If any system has the graphical edge it will be nintendo
 
The whole GoW thing was sparked by somebody comparing those Huxley images to "current gen tech pushed to its limits".... The pics of that and the pics of Burnout 4 directly followed. Still though, the genre difference makes comparison irrelevant. "Huxley" is designed to have as many as a few thousand characters in distant view and likely around twenty to fifty characters in close proximity to the camera at any given time. God of War is desinged to have maybe eight characters on screen at a time and only needs a limited (maybe fifty meters) draw distance (fewer polygons to draw, less to hold in RAM). What if God of War were to be built for Xbox2/PS3 level hardware though? Design for no more than 8-20 characters on screen, a fifty meter draw distance... The same complexity (of something like Huxley or Gears of War) could be dedicated to fewer things over a shorter visible virtual area and the result is higher poly counts. Even if the design only called for fewer characters but still a vast draw distance the result is higher poly counts.

I wonder though how much we can actually draw per frame anyway. How much geometry will we be able to have in RAM and will that be drastically less than what we can draw via our GPU? How much geometry could we hold after textures, CPU requirements, etc? Sure we can get into "tesselation" discussions, but we don't know that it'll be, one, there, or two, worth-while to use. Then there's instancing... Great for armies, but honnestly, honnestly, what use is it in the context of a game with less redundancy of geometry on screen?

Issues, issues...

later
 
This picture looks cool,did we see the same resolution and antialaising
quality in the real game?? I tell the question because if the actually
dev kit uses a X800 graphiccard with 256MB vram and Xbox2 has
together only 256Mb ram for program,graphic and sounddata and
embedded Vramcache of 10-16MB,did this small pice not crunch the
textursize,the size of virtual environment/playing field and depth of field,
the number of lighting sources/colors??

1112318965.jpg
 
This picture looks cool,did we see the same resolution and antialaising
quality in the real game??
Res ? well i dunno what res the picture is , but i'm expecting the lowest form of progressive hdtv to be the main stream res esp with ms's latest announcements . I'm also guessing that at what 740p (is that the res , i allways forget) 2x should be free and 4x should be very close to free.

tell the question because if the actually
dev kit uses a X800 graphiccard with 256MB vram and Xbox2 has
together only 256Mb ram for program,graphic and sounddata and
embedded Vramcache of 10-16MB,did this small pice not crunch the
textursize,the size of virtual environment/playing field and depth of field,
the number of lighting sources/colors??
well the current rumor and it seems to be legit is that the xenon will have 512 megs of ram due to developers bitching . IF that is true i would guess that the xenon could have as much as 400 or so megs just for texturing and then most likely 16 mbs of edram on the die .

Figure with dxtc and ati's own 3Dc every kind of texture will be compressed as much as possible the systems should be fine
 
Heh, this reminds me of a previous thread.
Compare these this gen images
164262_full.jpg

164265_full.jpg

With these this gen images
bg27.jpg

bg20.jpg

True, the other is an original PS2 game late in the generation with much more production resources and more development time, and the other is a port of an old arcade game at the start of the generation with early system tools and less than a year of development. But there really is surprisingly little difference at least to the mainstream gamer's eyes.

Just playing, rabidrabbit.
 
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